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class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('beer', 'assets/sprites/beer.png'); this.load.image('watermelon', 'assets/sprites/watermelon.png'); this.load.image('cake', 'assets/sprites/cake.png'); } create () { this.add.text(10, 10, 'Click to add Sprite to Container').setDepth(1); const size = this.add.text(10, 32, 'Container size: 0').setDepth(1); const container = this.add.container(); this.input.on('pointerdown', pointer => { const x = pointer.worldX; const y = pointer.worldY; const sprite = new Phaser.GameObjects.Sprite(this, x, y, 'cake'); container.add(sprite); size.setText('Container size: ' + container.length); }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('beer', 'assets/sprites/beer.png');
this.load.image('watermelon', 'assets/sprites/watermelon.png');
this.load.image('cake', 'assets/sprites/cake.png');
}
create ()
{
this.add.text(10, 10, 'Click to add Sprite to Container').setDepth(1);
const size = this.add.text(10, 32, 'Container size: 0').setDepth(1);
const container = this.add.container();
this.input.on('pointerdown', pointer => {
const x = pointer.worldX;
const y = pointer.worldY;
const sprite = new Phaser.GameObjects.Sprite(this, x, y, 'cake');
container.add(sprite);
size.setText('Container size: ' + container.length);
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);