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class Example extends Phaser.Scene { t = 0.0; container; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('lemming', 'assets/sprites/lemming.png'); } create () { // Create some images // Positions are relative to the Container x/y const image0 = this.add.image(0, 0, 'lemming'); const image1 = this.add.image(-100, -100, 'lemming'); const image2 = this.add.image(100, -100, 'lemming'); const image3 = this.add.image(100, 100, 'lemming'); const image4 = this.add.image(-100, 100, 'lemming'); this.container = this.add.container(400, 300, [ image0, image1, image2, image3, image4 ]); this.container.setAlpha(0.8); image1.setAlpha(0.5); image2.setAlpha(0.5); image3.setAlpha(0.5); image4.setAlpha(0.5); this.tweens.add({ targets: this.container, angle: 360, duration: 6000, yoyo: true, repeat: -1 }); } update () { this.container.setAlpha(Math.abs(Math.sin(this.t))); this.t += 0.01; } } const config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#010101', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
t = 0.0;
container;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('lemming', 'assets/sprites/lemming.png');
}
create ()
{
// Create some images
// Positions are relative to the Container x/y
const image0 = this.add.image(0, 0, 'lemming');
const image1 = this.add.image(-100, -100, 'lemming');
const image2 = this.add.image(100, -100, 'lemming');
const image3 = this.add.image(100, 100, 'lemming');
const image4 = this.add.image(-100, 100, 'lemming');
this.container = this.add.container(400, 300, [ image0, image1, image2, image3, image4 ]);
this.container.setAlpha(0.8);
image1.setAlpha(0.5);
image2.setAlpha(0.5);
image3.setAlpha(0.5);
image4.setAlpha(0.5);
this.tweens.add({
targets: this.container,
angle: 360,
duration: 6000,
yoyo: true,
repeat: -1
});
}
update ()
{
this.container.setAlpha(Math.abs(Math.sin(this.t)));
this.t += 0.01;
}
}
const config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
backgroundColor: '#010101',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);