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class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('rick', 'assets/sprites/rick.png'); } create () { // Our container const container = this.add.container(400, 300); // Create some sprites - positions are relative to the Container x/y const sprite0 = this.add.sprite(-400, 0, 'rick'); const sprite1 = this.add.sprite(0, 0, 'rick'); const sprite2 = this.add.sprite(400, 0, 'rick'); const sprite3 = this.add.sprite(-200, -200, 'rick'); const sprite4 = this.add.sprite(200, -200, 'rick'); const sprite5 = this.add.sprite(200, 200, 'rick'); const sprite6 = this.add.sprite(-200, 200, 'rick'); container.add([ sprite0, sprite1, sprite2, sprite3, sprite4, sprite5, sprite6 ]); this.tweens.add({ targets: container, angle: { value: 360, duration: 6000 }, scaleX: { value: 0.5, duration: 3000, yoyo: true, ease: 'Quad.easeInOut' }, scaleY: { value: 0.5, duration: 3000, yoyo: true, ease: 'Quad.easeInOut' }, repeat: -1 }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#662d91', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('rick', 'assets/sprites/rick.png');
}
create ()
{
// Our container
const container = this.add.container(400, 300);
// Create some sprites - positions are relative to the Container x/y
const sprite0 = this.add.sprite(-400, 0, 'rick');
const sprite1 = this.add.sprite(0, 0, 'rick');
const sprite2 = this.add.sprite(400, 0, 'rick');
const sprite3 = this.add.sprite(-200, -200, 'rick');
const sprite4 = this.add.sprite(200, -200, 'rick');
const sprite5 = this.add.sprite(200, 200, 'rick');
const sprite6 = this.add.sprite(-200, 200, 'rick');
container.add([ sprite0, sprite1, sprite2, sprite3, sprite4, sprite5, sprite6 ]);
this.tweens.add({
targets: container,
angle: { value: 360, duration: 6000 },
scaleX: { value: 0.5, duration: 3000, yoyo: true, ease: 'Quad.easeInOut' },
scaleY: { value: 0.5, duration: 3000, yoyo: true, ease: 'Quad.easeInOut' },
repeat: -1
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#662d91',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);