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class Example extends Phaser.Scene { constructor () { super(); this.rope; this.count = 0; } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('bg', 'assets/rope/background-red.png'); this.load.image('banner', 'assets/rope/fade-one.png'); } create () { this.add.image(512, 300, 'bg').setAlpha(0.5); this.rope = this.add.rope(400, 300, 'banner', null, 20); const fx = this.rope.postFX.addGlow(0xffffff, 4, 0, false, 0.1, 32); this.tweens.add({ targets: fx, outerStrength: 10, yoyo: true, loop: -1, ease: 'sine.inout' }); } update () { this.count += 0.1; let points = this.rope.points; for (let i = 0; i < points.length; i++) { points[i].y = Math.sin(i * 0.5 + this.count) * 16; } this.rope.setDirty(); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
this.rope;
this.count = 0;
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('bg', 'assets/rope/background-red.png');
this.load.image('banner', 'assets/rope/fade-one.png');
}
create ()
{
this.add.image(512, 300, 'bg').setAlpha(0.5);
this.rope = this.add.rope(400, 300, 'banner', null, 20);
const fx = this.rope.postFX.addGlow(0xffffff, 4, 0, false, 0.1, 32);
this.tweens.add({
targets: fx,
outerStrength: 10,
yoyo: true,
loop: -1,
ease: 'sine.inout'
});
}
update ()
{
this.count += 0.1;
let points = this.rope.points;
for (let i = 0; i < points.length; i++)
{
points[i].y = Math.sin(i * 0.5 + this.count) * 16;
}
this.rope.setDirty();
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);