class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('plush', 'assets/pics/profil-sad-plush.png'); } create () { // This handler will only be called once, no matter how many times the event fires this.events.once('addImage', this.handler, this); // We emit the event 3 times, but the handler is only called once this.events.emit('addImage'); this.events.emit('addImage'); this.events.emit('addImage'); } handler () { const x = Phaser.Math.Between(200, 600); const y = Phaser.Math.Between(200, 400); this.add.image(x, y, 'plush'); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('plush', 'assets/pics/profil-sad-plush.png'); } create () { // This handler will only be called once, no matter how many times the event fires this.events.once('addImage', this.handler, this); // We emit the event 3 times, but the handler is only called once this.events.emit('addImage'); this.events.emit('addImage'); this.events.emit('addImage'); } handler () { const x = Phaser.Math.Between(200, 600); const y = Phaser.Math.Between(200, 400); this.add.image(x, y, 'plush'); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(config);