class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('plush', 'assets/pics/profil-sad-plush.png'); } create () { // All Game Objects can emit and receive events const plush1 = this.add.image(400, 300, 'plush'); // If the plush1 object emits the turnRed event, it will change itself to tint red plush1.on('turnRed', this.handler); // Emit the event and pass over a reference to itself plush1.emit('turnRed', plush1); } handler (gameObject) { gameObject.setTint(0xff0000); } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(config);
Scan to open on your mobile device
class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('plush', 'assets/pics/profil-sad-plush.png'); } create () { // All Game Objects can emit and receive events const plush1 = this.add.image(400, 300, 'plush'); // If the plush1 object emits the turnRed event, it will change itself to tint red plush1.on('turnRed', this.handler); // Emit the event and pass over a reference to itself plush1.emit('turnRed', plush1); } handler (gameObject) { gameObject.setTint(0xff0000); } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(config);