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            class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('pixel', 'assets/sprites/16x16.png'); } create () { // Red raster this.add.image(400, 150-32, 'pixel').setDisplaySize(800, 64).setTintFill(0x000000, 0x000000, 0xff0000, 0xff0000); this.add.image(400, 150+32, 'pixel').setDisplaySize(800, 64).setTintFill(0xff0000, 0xff0000, 0x000000, 0x000000); // Green raster this.add.image(400, 300-32, 'pixel').setDisplaySize(800, 64).setTintFill(0x000000, 0x000000, 0x00ff00, 0x00ff00); this.add.image(400, 300+32, 'pixel').setDisplaySize(800, 64).setTintFill(0x00ff00, 0x00ff00, 0x000000, 0x000000); // Blue raster this.add.image(400, 450-32, 'pixel').setDisplaySize(800, 64).setTintFill(0x000000, 0x000000, 0x0000ff, 0x0000ff); this.add.image(400, 450+32, 'pixel').setDisplaySize(800, 64).setTintFill(0x0000ff, 0x0000ff, 0x000000, 0x000000); } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
    constructor ()
    {
        super();
    }
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.image('pixel', 'assets/sprites/16x16.png');
    }
    create ()
    {
        //  Red raster
        this.add.image(400, 150-32, 'pixel').setDisplaySize(800, 64).setTintFill(0x000000, 0x000000, 0xff0000, 0xff0000);
        this.add.image(400, 150+32, 'pixel').setDisplaySize(800, 64).setTintFill(0xff0000, 0xff0000, 0x000000, 0x000000);
        //  Green raster
        this.add.image(400, 300-32, 'pixel').setDisplaySize(800, 64).setTintFill(0x000000, 0x000000, 0x00ff00, 0x00ff00);
        this.add.image(400, 300+32, 'pixel').setDisplaySize(800, 64).setTintFill(0x00ff00, 0x00ff00, 0x000000, 0x000000);
        //  Blue raster
        this.add.image(400, 450-32, 'pixel').setDisplaySize(800, 64).setTintFill(0x000000, 0x000000, 0x0000ff, 0x0000ff);
        this.add.image(400, 450+32, 'pixel').setDisplaySize(800, 64).setTintFill(0x0000ff, 0x0000ff, 0x000000, 0x000000);
    }
}
const config = {
    type: Phaser.WEBGL,
    parent: 'phaser-example',
    width: 800,
    height: 600,
    scene: Example
};
const game = new Phaser.Game(config);