Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
class Example extends Phaser.Scene { constructor() { super(); } preload() { this.load.atlas('knight', 'assets/animations/knight.png', 'assets/animations/knight.json'); this.load.image('bg', 'assets/skies/clouds.png'); this.load.spritesheet('tiles', 'assets/tilemaps/tiles/fantasy-tiles.png', { frameWidth: 64, frameHeight: 64 }); } create() { // The background and floor this.bg = this.add.tileSprite(0, 16, 800, 600, 'bg').setOrigin(0); this.ground = this.add.tileSprite(0, 536, 800, 64, 'tiles', 1).setOrigin(0); this.add.text(400, 8, 'Tweening the Animation.timeScale', { color: '#ffffff' }).setOrigin(0.5, 0); const runConfig = { key: 'run', frames: this.anims.generateFrameNames('knight', { prefix: 'run/frame', start: 0, end: 7, zeroPad: 4 }), frameRate: 12, repeat: -1 }; this.anims.create(runConfig); this.lancelot = this.add.sprite(480, 536, 'knight'); this.lancelot.setOrigin(0.5, 1); this.lancelot.setScale(8); this.lancelot.play('run'); this.tweens.add({ targets: this.lancelot.anims, timeScale: { from: 0.5, to: 2 }, ease: 'Sine.inOut', yoyo: true, repeat: -1, repeatDelay: 1000, hold: 1000, duraton: 3000 }); } update() { this.bg.tilePositionX += 3 * this.lancelot.anims.timeScale; this.ground.tilePositionX += 6 * this.lancelot.anims.timeScale; } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#026bc6', pixelArt: true, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene {
constructor() {
super();
}
preload() {
this.load.atlas('knight', 'assets/animations/knight.png', 'assets/animations/knight.json');
this.load.image('bg', 'assets/skies/clouds.png');
this.load.spritesheet('tiles', 'assets/tilemaps/tiles/fantasy-tiles.png', { frameWidth: 64, frameHeight: 64 });
}
create() {
// The background and floor
this.bg = this.add.tileSprite(0, 16, 800, 600, 'bg').setOrigin(0);
this.ground = this.add.tileSprite(0, 536, 800, 64, 'tiles', 1).setOrigin(0);
this.add.text(400, 8, 'Tweening the Animation.timeScale', { color: '#ffffff' }).setOrigin(0.5, 0);
const runConfig = {
key: 'run',
frames: this.anims.generateFrameNames('knight', { prefix: 'run/frame', start: 0, end: 7, zeroPad: 4 }),
frameRate: 12,
repeat: -1
};
this.anims.create(runConfig);
this.lancelot = this.add.sprite(480, 536, 'knight');
this.lancelot.setOrigin(0.5, 1);
this.lancelot.setScale(8);
this.lancelot.play('run');
this.tweens.add({
targets: this.lancelot.anims,
timeScale: { from: 0.5, to: 2 },
ease: 'Sine.inOut',
yoyo: true,
repeat: -1,
repeatDelay: 1000,
hold: 1000,
duraton: 3000
});
}
update() {
this.bg.tilePositionX += 3 * this.lancelot.anims.timeScale;
this.ground.tilePositionX += 6 * this.lancelot.anims.timeScale;
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
backgroundColor: '#026bc6',
pixelArt: true,
scene: Example
};
const game = new Phaser.Game(config);