Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
                
            
            class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.spritesheet('diamonds', 'assets/sprites/diamonds32x24x5.png', { frameWidth: 32, frameHeight: 24 }); } create () { this.group = this.add.group(); for (var i = 0; i < 256; i++) { this.group.create(Phaser.Math.Between(200, 600), Phaser.Math.Between(100, 500), 'diamonds', Phaser.Math.Between(0, 4)); } } update () { Phaser.Actions.RotateAround(this.group.getChildren(), { x: 400, y: 300 }, 0.01); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
    constructor ()
    {
        super();
    }
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.spritesheet('diamonds', 'assets/sprites/diamonds32x24x5.png', { frameWidth: 32, frameHeight: 24 });
    }
    create ()
    {
        this.group = this.add.group();
        for (var i = 0; i < 256; i++)
        {
            this.group.create(Phaser.Math.Between(200, 600), Phaser.Math.Between(100, 500), 'diamonds', Phaser.Math.Between(0, 4));
        }
    }
    update ()
    {
        Phaser.Actions.RotateAround(this.group.getChildren(), { x: 400, y: 300 }, 0.01);
    }
}
const config = {
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    backgroundColor: '#2d2d2d',
    parent: 'phaser-example',
    scene: Example
};
const game = new Phaser.Game(config);