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            class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('orb', 'assets/sprites/orb-blue.png'); } create () { // Create 300 sprites (they all start life at 0x0) const group = this.add.group({ key: 'orb', frameQuantity: 300 }); const triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 100, 380); // var triangle = new Phaser.Geom.Triangle.BuildRight(200, 400, 300, 200); // Randomly position the sprites within the triangle Phaser.Actions.RandomTriangle(group.getChildren(), triangle); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
    constructor ()
    {
        super();
    }
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.image('orb', 'assets/sprites/orb-blue.png');
    }
    create ()
    {
        //  Create 300 sprites (they all start life at 0x0)
        const group = this.add.group({ key: 'orb', frameQuantity: 300 });
        const triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 100, 380);
        // var triangle = new Phaser.Geom.Triangle.BuildRight(200, 400, 300, 200);
        //  Randomly position the sprites within the triangle
        Phaser.Actions.RandomTriangle(group.getChildren(), triangle);
    }
}
const config = {
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    backgroundColor: '#2d2d2d',
    parent: 'phaser-example',
    scene: Example
};
const game = new Phaser.Game(config);