Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
                
            
            class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('bg', 'assets/skies/darkstone.png'); this.load.image('tree', 'assets/sprites/skullcandle.png'); this.load.image('cave', 'assets/sprites/cave.png'); } create () { this.add.image(400, 300, 'bg'); const circle = new Phaser.Geom.Circle(400, 300, 220); const trees = []; for (let i = 0; i < 14; i++) { trees.push(this.add.image(0, 0, 'tree')); } // The starting angle const startAngle = Phaser.Math.DegToRad(135); // The end angle can overshoot 360 as required const endAngle = Phaser.Math.DegToRad(425); Phaser.Actions.PlaceOnCircle(trees, circle, startAngle, endAngle); // Depth sort based on y value trees.forEach(tree => { tree.setDepth(tree.y); }); this.add.image(400, 300, 'cave'); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', roundPixels: true, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
    constructor ()
    {
        super();
    }
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.image('bg', 'assets/skies/darkstone.png');
        this.load.image('tree', 'assets/sprites/skullcandle.png');
        this.load.image('cave', 'assets/sprites/cave.png');
    }
    create ()
    {
        this.add.image(400, 300, 'bg');
        const circle = new Phaser.Geom.Circle(400, 300, 220);
        const trees = [];
        for (let i = 0; i < 14; i++)
        {
            trees.push(this.add.image(0, 0, 'tree'));
        }
        //  The starting angle
        const startAngle = Phaser.Math.DegToRad(135);
        //  The end angle can overshoot 360 as required
        const endAngle = Phaser.Math.DegToRad(425);
        Phaser.Actions.PlaceOnCircle(trees, circle, startAngle, endAngle);
        //  Depth sort based on y value
        trees.forEach(tree => {
            tree.setDepth(tree.y);
        });
        this.add.image(400, 300, 'cave');
    }
}
const config = {
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    backgroundColor: '#000000',
    parent: 'phaser-example',
    roundPixels: true,
    scene: Example
};
const game = new Phaser.Game(config);