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            class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('bg', 'assets/skies/deepblue.png'); this.load.atlas('cards', 'assets/atlas/cards.png', 'assets/atlas/cards.json'); } create () { this.add.image(400, 300, 'bg'); const frames = this.textures.get('cards').getFrameNames(); const cards = []; // Create 8 cards and push them into an array for (var i = 0; i < 16; i++) { cards.push(this.add.sprite(0, 0, 'cards', Phaser.Math.RND.pick(frames))); } // The cards are 140x190 in size // Let's lay them out in a 8x2 grid, except we'll use a smaller cell size, so that // the cards overlap horizontally Phaser.Actions.GridAlign(cards, { width: 8, height: 2, cellWidth: 80, cellHeight: 220, x: 50, y: 80 }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
    constructor ()
    {
        super();
    }
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.image('bg', 'assets/skies/deepblue.png');
        this.load.atlas('cards', 'assets/atlas/cards.png', 'assets/atlas/cards.json');
    }
    create ()
    {
        this.add.image(400, 300, 'bg');
        const frames = this.textures.get('cards').getFrameNames();
        const cards = [];
        //  Create 8 cards and push them into an array
        for (var i = 0; i < 16; i++)
        {
            cards.push(this.add.sprite(0, 0, 'cards', Phaser.Math.RND.pick(frames)));
        }
        //  The cards are 140x190 in size
        //  Let's lay them out in a 8x2 grid, except we'll use a smaller cell size, so that
        //  the cards overlap horizontally
        Phaser.Actions.GridAlign(cards, {
            width: 8,
            height: 2,
            cellWidth: 80,
            cellHeight: 220,
            x: 50,
            y: 80
        });
    }
}
const config = {
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    backgroundColor: '#2d2d2d',
    parent: 'phaser-example',
    scene: Example
};
const game = new Phaser.Game(config);