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var config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('block', 'assets/sprites/block.png'); } function create () { var marker = this.add.image(100, 100, 'block').setAlpha(0.3); var image = this.add.image(100, 100, 'block').setAlpha(0); var tween = this.tweens.add({ targets: image, x: 600, ease: 'Power1', duration: 3000, paused: true, onStart: onStartHandler, onStartParams: [ image ] }); this.input.once('pointerdown', function () { tween.play(); }); } // The callback is always sent a reference to the Tween as the first argument and the targets as the second, // then whatever you provided in the onStartParams array follows function onStartHandler (tween, targets, gameObject) { console.log(arguments); gameObject.setAlpha(1); }
var config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('block', 'assets/sprites/block.png');
}
function create ()
{
var marker = this.add.image(100, 100, 'block').setAlpha(0.3);
var image = this.add.image(100, 100, 'block').setAlpha(0);
var tween = this.tweens.add({
targets: image,
x: 600,
ease: 'Power1',
duration: 3000,
paused: true,
onStart: onStartHandler,
onStartParams: [ image ]
});
this.input.once('pointerdown', function () {
tween.play();
});
}
// The callback is always sent a reference to the Tween as the first argument and the targets as the second,
// then whatever you provided in the onStartParams array follows
function onStartHandler (tween, targets, gameObject)
{
console.log(arguments);
gameObject.setAlpha(1);
}