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var config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('block', 'assets/sprites/block.png'); } function create () { var marker = this.add.image(100, 300, 'block').setAlpha(0.3); var image = this.add.image(100, 300, 'block'); this.tweens.add({ targets: image, x: 600, ease: 'Power1', duration: 3000, onComplete: onCompleteHandler, onCompleteParams: [ image ] }); } // The callback is always sent a reference to the Tween as the first argument and the targets as the second. // Whatever you provided in the onCompleteParams array follows. function onCompleteHandler (tween, targets, myImage) { console.log('onCompleteHandler'); myImage.setScale(2); }
var config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('block', 'assets/sprites/block.png');
}
function create ()
{
var marker = this.add.image(100, 300, 'block').setAlpha(0.3);
var image = this.add.image(100, 300, 'block');
this.tweens.add({
targets: image,
x: 600,
ease: 'Power1',
duration: 3000,
onComplete: onCompleteHandler,
onCompleteParams: [ image ]
});
}
// The callback is always sent a reference to the Tween as the first argument and the targets as the second.
// Whatever you provided in the onCompleteParams array follows.
function onCompleteHandler (tween, targets, myImage)
{
console.log('onCompleteHandler');
myImage.setScale(2);
}