Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('block', 'assets/sprites/block.png'); } function create () { var image = this.add.image(100, 100, 'block'); var tween = this.tweens.add({ targets: image, x: 600, paused: false, yoyo: true, repeat: -1 }); this.input.once(Phaser.Input.Events.POINTER_DOWN, function () { console.log('stopped?'); tween.stop(); }, this); this.add.text(20, 20, 'Click and see the console'); }
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('block', 'assets/sprites/block.png');
}
function create ()
{
var image = this.add.image(100, 100, 'block');
var tween = this.tweens.add({
targets: image,
x: 600,
paused: false,
yoyo: true,
repeat: -1
});
this.input.once(Phaser.Input.Events.POINTER_DOWN, function () {
console.log('stopped?');
tween.stop();
}, this);
this.add.text(20, 20, 'Click and see the console');
}