Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
var config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', pixelArt: true, scene: { preload: preload, create: create, update: update } }; var game = new Phaser.Game(config); var controls; var map; function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('tiles', 'assets/tilemaps/tiles/tmw_desert_spacing.png'); this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/desert.json'); } function create () { map = this.make.tilemap({ key: 'map' }); var tiles = map.addTilesetImage('Desert', 'tiles'); var layer = map.createLayer('Ground', tiles, 0, 0); this.cameras.main.setBounds(0, 0, map.widthInPixels, map.heightInPixels); var cursors = this.input.keyboard.createCursorKeys(); var controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, speed: 0.5 }; controls = new Phaser.Cameras.Controls.FixedKeyControl(controlConfig); var help = this.add.text(16, 16, 'Click a tile to swap all instances of it with a sign.', { fontSize: '18px', padding: { x: 10, y: 5 }, backgroundColor: '#000000', fill: '#ffffff' }); help.setScrollFactor(0); } function update (time, delta) { controls.update(delta); if (this.input.manager.activePointer.isDown) { var worldPoint = this.input.activePointer.positionToCamera(this.cameras.main); var tile = map.getTileAtWorldXY(worldPoint.x, worldPoint.y); // This will swap all of instances of the selected tile with a sign (tile id = 46). E.g. if // you clicked on a rock, all rocks would become signs and all signs would become rocks. map.swapByIndex(tile.index, 46); // You can also replace within a specific region (tileX, tileY, width, height): // map.replaceByIndex(tile.index, 46, 5, 5, 15, 15); } }
var config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
pixelArt: true,
scene: {
preload: preload,
create: create,
update: update
}
};
var game = new Phaser.Game(config);
var controls;
var map;
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('tiles', 'assets/tilemaps/tiles/tmw_desert_spacing.png');
this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/desert.json');
}
function create ()
{
map = this.make.tilemap({ key: 'map' });
var tiles = map.addTilesetImage('Desert', 'tiles');
var layer = map.createLayer('Ground', tiles, 0, 0);
this.cameras.main.setBounds(0, 0, map.widthInPixels, map.heightInPixels);
var cursors = this.input.keyboard.createCursorKeys();
var controlConfig = {
camera: this.cameras.main,
left: cursors.left,
right: cursors.right,
up: cursors.up,
down: cursors.down,
speed: 0.5
};
controls = new Phaser.Cameras.Controls.FixedKeyControl(controlConfig);
var help = this.add.text(16, 16, 'Click a tile to swap all instances of it with a sign.', {
fontSize: '18px',
padding: { x: 10, y: 5 },
backgroundColor: '#000000',
fill: '#ffffff'
});
help.setScrollFactor(0);
}
function update (time, delta)
{
controls.update(delta);
if (this.input.manager.activePointer.isDown)
{
var worldPoint = this.input.activePointer.positionToCamera(this.cameras.main);
var tile = map.getTileAtWorldXY(worldPoint.x, worldPoint.y);
// This will swap all of instances of the selected tile with a sign (tile id = 46). E.g. if
// you clicked on a rock, all rocks would become signs and all signs would become rocks.
map.swapByIndex(tile.index, 46);
// You can also replace within a specific region (tileX, tileY, width, height):
// map.replaceByIndex(tile.index, 46, 5, 5, 15, 15);
}
}