Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
var config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', pixelArt: true, backgroundColor: '#1a1a2d', scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('tiles', 'assets/tilemaps/tiles/drawtiles-spaced.png'); this.load.image('car', 'assets/sprites/car90.png'); this.load.tilemapCSV('map', 'assets/tilemaps/csv/grid.csv'); } function create () { var map = this.make.tilemap({ key: 'map', tileWidth: 32, tileHeight: 32 }); var tileset = map.addTilesetImage('tiles', null, 32, 32, 1, 2); var layer = map.createLayer(0, tileset, 0, 0); var player = this.add.image(32+16, 32+16, 'car'); // Left this.input.keyboard.on('keydown-A', function (event) { var tile = layer.getTileAtWorldXY(player.x - 32, player.y, true); if (tile.index === 2) { // Blocked, we can't move } else { player.x -= 32; player.angle = 180; } }); // Right this.input.keyboard.on('keydown-D', function (event) { var tile = layer.getTileAtWorldXY(player.x + 32, player.y, true); if (tile.index === 2) { // Blocked, we can't move } else { player.x += 32; player.angle = 0; } }); // Up this.input.keyboard.on('keydown-W', function (event) { var tile = layer.getTileAtWorldXY(player.x, player.y - 32, true); if (tile.index === 2) { // Blocked, we can't move } else { player.y -= 32; player.angle = -90; } }); // Down this.input.keyboard.on('keydown-S', function (event) { var tile = layer.getTileAtWorldXY(player.x, player.y + 32, true); if (tile.index === 2) { // Blocked, we can't move } else { player.y += 32; player.angle = 90; } }); }
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
pixelArt: true,
backgroundColor: '#1a1a2d',
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('tiles', 'assets/tilemaps/tiles/drawtiles-spaced.png');
this.load.image('car', 'assets/sprites/car90.png');
this.load.tilemapCSV('map', 'assets/tilemaps/csv/grid.csv');
}
function create ()
{
var map = this.make.tilemap({ key: 'map', tileWidth: 32, tileHeight: 32 });
var tileset = map.addTilesetImage('tiles', null, 32, 32, 1, 2);
var layer = map.createLayer(0, tileset, 0, 0);
var player = this.add.image(32+16, 32+16, 'car');
// Left
this.input.keyboard.on('keydown-A', function (event) {
var tile = layer.getTileAtWorldXY(player.x - 32, player.y, true);
if (tile.index === 2)
{
// Blocked, we can't move
}
else
{
player.x -= 32;
player.angle = 180;
}
});
// Right
this.input.keyboard.on('keydown-D', function (event) {
var tile = layer.getTileAtWorldXY(player.x + 32, player.y, true);
if (tile.index === 2)
{
// Blocked, we can't move
}
else
{
player.x += 32;
player.angle = 0;
}
});
// Up
this.input.keyboard.on('keydown-W', function (event) {
var tile = layer.getTileAtWorldXY(player.x, player.y - 32, true);
if (tile.index === 2)
{
// Blocked, we can't move
}
else
{
player.y -= 32;
player.angle = -90;
}
});
// Down
this.input.keyboard.on('keydown-S', function (event) {
var tile = layer.getTileAtWorldXY(player.x, player.y + 32, true);
if (tile.index === 2)
{
// Blocked, we can't move
}
else
{
player.y += 32;
player.angle = 90;
}
});
}