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var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', pixelArt: true, scene: { preload: preload, create: create, update: update } }; var controls; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.tilemapCSV('map', 'assets/tilemaps/csv/catastrophi_level2.csv'); this.load.image('tiles', 'assets/tilemaps/tiles/catastrophi_tiles_16.png'); } function create () { console.log(this.cache.tilemap.entries) // When loading a CSV map, make sure to specify the tileWidth and tileHeight var map = this.make.tilemap({ key: 'map', tileWidth: 16, tileHeight: 16 }); var tileset = map.addTilesetImage('tiles'); var layer = map.createLayer(0, tileset, 0, 0); // layer index, tileset, x, y layer.skipCull = true; this.cameras.main.setBounds(0, 0, map.widthInPixels, map.heightInPixels); var cursors = this.input.keyboard.createCursorKeys(); var controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, speed: 0.5 }; controls = new Phaser.Cameras.Controls.FixedKeyControl(controlConfig); var help = this.add.text(16, 16, 'Arrow keys to scroll', { fontSize: '18px', fill: '#ffffff' }); help.setScrollFactor(0); var gui = new dat.GUI(); var cam = this.cameras.main; cam.setBounds(0, 0, 4096, 4096); gui.addFolder('Camera'); gui.add(cam, 'dirty').listen(); gui.add(cam.midPoint, 'x').listen(); gui.add(cam.midPoint, 'y').listen(); gui.add(cam, 'scrollX').listen(); gui.add(cam, 'scrollY').listen(); } function update (time, delta) { controls.update(delta); }
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
pixelArt: true,
scene: {
preload: preload,
create: create,
update: update
}
};
var controls;
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.tilemapCSV('map', 'assets/tilemaps/csv/catastrophi_level2.csv');
this.load.image('tiles', 'assets/tilemaps/tiles/catastrophi_tiles_16.png');
}
function create ()
{
console.log(this.cache.tilemap.entries)
// When loading a CSV map, make sure to specify the tileWidth and tileHeight
var map = this.make.tilemap({ key: 'map', tileWidth: 16, tileHeight: 16 });
var tileset = map.addTilesetImage('tiles');
var layer = map.createLayer(0, tileset, 0, 0); // layer index, tileset, x, y
layer.skipCull = true;
this.cameras.main.setBounds(0, 0, map.widthInPixels, map.heightInPixels);
var cursors = this.input.keyboard.createCursorKeys();
var controlConfig = {
camera: this.cameras.main,
left: cursors.left,
right: cursors.right,
up: cursors.up,
down: cursors.down,
speed: 0.5
};
controls = new Phaser.Cameras.Controls.FixedKeyControl(controlConfig);
var help = this.add.text(16, 16, 'Arrow keys to scroll', {
fontSize: '18px',
fill: '#ffffff'
});
help.setScrollFactor(0);
var gui = new dat.GUI();
var cam = this.cameras.main;
cam.setBounds(0, 0, 4096, 4096);
gui.addFolder('Camera');
gui.add(cam, 'dirty').listen();
gui.add(cam.midPoint, 'x').listen();
gui.add(cam.midPoint, 'y').listen();
gui.add(cam, 'scrollX').listen();
gui.add(cam, 'scrollY').listen();
}
function update (time, delta)
{
controls.update(delta);
}