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var config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#2d2d88', scene: { preload: preload, create: create, update: update } }; var bob; var graphics; var offset; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.atlas('atlas', 'assets/atlas/megaset-2.png', 'assets/atlas/megaset-2.json'); } function create () { this.add.image(400, 300, 'atlas', 'hello').setAlpha(0.3).setFlipX(true); graphics = this.add.graphics(); bob = this.add.image(400, 300, 'atlas', 'hello').setFlipX(true); var cropWidth = 200; var cropHeight = 100; bob.setCrop(20, 20, cropWidth, cropHeight); offset = bob.getTopLeft(); this.input.on('pointermove', function (pointer) { bob.setCrop( (pointer.x - offset.x) - cropWidth / 2, (pointer.y - offset.y) - cropHeight / 2, cropWidth, cropHeight ); }); } function update () { graphics.clear(); graphics.lineStyle(1, 0x00ff00); graphics.strokeRect(offset.x + bob._crop.x, offset.y + bob._crop.y, bob._crop.width, bob._crop.height); }
var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
backgroundColor: '#2d2d88',
scene: {
preload: preload,
create: create,
update: update
}
};
var bob;
var graphics;
var offset;
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.atlas('atlas', 'assets/atlas/megaset-2.png', 'assets/atlas/megaset-2.json');
}
function create ()
{
this.add.image(400, 300, 'atlas', 'hello').setAlpha(0.3).setFlipX(true);
graphics = this.add.graphics();
bob = this.add.image(400, 300, 'atlas', 'hello').setFlipX(true);
var cropWidth = 200;
var cropHeight = 100;
bob.setCrop(20, 20, cropWidth, cropHeight);
offset = bob.getTopLeft();
this.input.on('pointermove', function (pointer) {
bob.setCrop(
(pointer.x - offset.x) - cropWidth / 2,
(pointer.y - offset.y) - cropHeight / 2,
cropWidth,
cropHeight
);
});
}
function update ()
{
graphics.clear();
graphics.lineStyle(1, 0x00ff00);
graphics.strokeRect(offset.x + bob._crop.x, offset.y + bob._crop.y, bob._crop.width, bob._crop.height);
}