Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
var config = { type: Phaser.CANVAS, parent: 'phaser-example', width: 800, height: 600, backgroundColor: 0x2d2d2d, scene: { create: create, update: update } }; var bob; var graphics; var offset; var game = new Phaser.Game(config); function create () { var dull = this.add.text(400, 300, "Phaser 3\nText Crop\nHell Yeah!", { fontFamily: "Arial Black", fontSize: 74, color: "#c51b7d", align: 'center' }).setStroke('#de77ae', 16); dull.setAlpha(0.15).setOrigin(0.5); // dull.setFlipX(true); // dull.setFlipY(true); bob = this.add.text(400, 300, "Phaser 3\nText Crop\nHell Yeah!", { fontFamily: "Arial Black", fontSize: 74, color: "#c51b7d", align: 'center' }).setStroke('#de77ae', 16).setOrigin(0.5); // bob.setFlipX(true); // bob.setFlipY(true); graphics = this.add.graphics(); var cropWidth = 200; var cropHeight = 50; bob.setCrop(0, 0, cropWidth, cropHeight); offset = bob.getTopLeft(); this.input.on('pointermove', function (pointer) { bob.setCrop( (pointer.x - offset.x) - cropWidth / 2, (pointer.y - offset.y) - cropHeight / 2, cropWidth, cropHeight ); }); } function update () { graphics.clear(); graphics.lineStyle(1, 0x00ff00); graphics.strokeRect(offset.x + bob._crop.x, offset.y + bob._crop.y, bob._crop.width, bob._crop.height); }
var config = {
type: Phaser.CANVAS,
parent: 'phaser-example',
width: 800,
height: 600,
backgroundColor: 0x2d2d2d,
scene: {
create: create,
update: update
}
};
var bob;
var graphics;
var offset;
var game = new Phaser.Game(config);
function create ()
{
var dull = this.add.text(400, 300, "Phaser 3\nText Crop\nHell Yeah!", { fontFamily: "Arial Black", fontSize: 74, color: "#c51b7d", align: 'center' }).setStroke('#de77ae', 16);
dull.setAlpha(0.15).setOrigin(0.5);
// dull.setFlipX(true);
// dull.setFlipY(true);
bob = this.add.text(400, 300, "Phaser 3\nText Crop\nHell Yeah!", { fontFamily: "Arial Black", fontSize: 74, color: "#c51b7d", align: 'center' }).setStroke('#de77ae', 16).setOrigin(0.5);
// bob.setFlipX(true);
// bob.setFlipY(true);
graphics = this.add.graphics();
var cropWidth = 200;
var cropHeight = 50;
bob.setCrop(0, 0, cropWidth, cropHeight);
offset = bob.getTopLeft();
this.input.on('pointermove', function (pointer) {
bob.setCrop(
(pointer.x - offset.x) - cropWidth / 2,
(pointer.y - offset.y) - cropHeight / 2,
cropWidth,
cropHeight
);
});
}
function update ()
{
graphics.clear();
graphics.lineStyle(1, 0x00ff00);
graphics.strokeRect(offset.x + bob._crop.x, offset.y + bob._crop.y, bob._crop.width, bob._crop.height);
}