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// Files specified in the Scene config files payload // will be loaded in *before* the Scene is started, // meaning they're available before even the Scene.preload function (if set) is called // This is perfect for loading in small JSON config files for example, // or a tiny amount of preloader assets that the preloader itself needs to use. var sceneConfig = { preload: preload, create: create, pack: { files: [ { type: 'image', key: 'sonic', url: 'assets/sprites/sonic_havok_sanity.png' }, { type: 'atlas', key: 'megaset', textureURL: 'assets/atlas/megaset-0.png', atlasURL: 'assets/atlas/megaset-0.json'} ] } }; var gameConfig = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: sceneConfig }; var game = new Phaser.Game(gameConfig); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); // You can still preload other assets too this.load.image('face', 'assets/pics/bw-face.png'); } function create () { this.add.image(400, 300, 'face'); this.add.image(400, 300, 'sonic'); var atlasTexture = this.textures.get('megaset'); var frames = atlasTexture.getFrameNames(); for (var i = 0; i < frames.length; i++) { var x = Phaser.Math.Between(0, 800); var y = Phaser.Math.Between(0, 600); this.add.image(x, y, 'megaset', frames[i]); } }
// Files specified in the Scene config files payload
// will be loaded in *before* the Scene is started,
// meaning they're available before even the Scene.preload function (if set) is called
// This is perfect for loading in small JSON config files for example,
// or a tiny amount of preloader assets that the preloader itself needs to use.
var sceneConfig = {
preload: preload,
create: create,
pack: {
files: [
{ type: 'image', key: 'sonic', url: 'assets/sprites/sonic_havok_sanity.png' },
{ type: 'atlas', key: 'megaset', textureURL: 'assets/atlas/megaset-0.png', atlasURL: 'assets/atlas/megaset-0.json'}
]
}
};
var gameConfig = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: sceneConfig
};
var game = new Phaser.Game(gameConfig);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
// You can still preload other assets too
this.load.image('face', 'assets/pics/bw-face.png');
}
function create ()
{
this.add.image(400, 300, 'face');
this.add.image(400, 300, 'sonic');
var atlasTexture = this.textures.get('megaset');
var frames = atlasTexture.getFrameNames();
for (var i = 0; i < frames.length; i++)
{
var x = Phaser.Math.Between(0, 800);
var y = Phaser.Math.Between(0, 600);
this.add.image(x, y, 'megaset', frames[i]);
}
}