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var config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: { preload: preload, create: create, extend: { hello: 1, test: 'atari', addImage: addImage } } }; var game = new Phaser.Game(config); function addImage (x, y) { this.add.image(x, y, 'mech'); } function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('mech', 'assets/pics/titan-mech.png'); } function create () { // We are able to use 'this.addImage' because we have defined 'addImage' as a local // method in the scene.extend configuration. this.addImage(300, 200); this.addImage(600, 500); this.addImage(100, 400); // We have also added the properties 'hello' and 'test' as Scene level properties, // defined in the scene.extend configuration, meaning we can access them like this: console.log(this.hello); console.log(this.test); }
var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create,
extend: {
hello: 1,
test: 'atari',
addImage: addImage
}
}
};
var game = new Phaser.Game(config);
function addImage (x, y)
{
this.add.image(x, y, 'mech');
}
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('mech', 'assets/pics/titan-mech.png');
}
function create ()
{
// We are able to use 'this.addImage' because we have defined 'addImage' as a local
// method in the scene.extend configuration.
this.addImage(300, 200);
this.addImage(600, 500);
this.addImage(100, 400);
// We have also added the properties 'hello' and 'test' as Scene level properties,
// defined in the scene.extend configuration, meaning we can access them like this:
console.log(this.hello);
console.log(this.test);
}