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            var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#1b1464', parent: 'phaser-example', physics: { default: 'matter', matter: { gravity: { x: 0, y: 0 } } }, scene: { preload: preload, create: create, update: update } }; var ship; var cursors; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('ship', 'assets/sprites/x2kship.png'); this.load.atlas('space', 'assets/tests/space/space.png', 'assets/tests/space/space.json'); } function create () { ship = this.matter.add.image(400, 300, 'ship'); var particles = this.add.particles('space'); var emitter = particles.createEmitter({ frame: 'blue', speed: { onEmit: function (particle, key, t, value) { return ship.body.speed; } }, lifespan: { onEmit: function (particle, key, t, value) { return Phaser.Math.Percent(ship.body.speed, 0, 300) * 20000; } }, alpha: { onEmit: function (particle, key, t, value) { return Phaser.Math.Percent(ship.body.speed, 0, 300) * 1000; } }, scale: { start: 1.0, end: 0 }, blendMode: 'ADD' }); ship.setFixedRotation(); ship.setAngle(270); ship.setFrictionAir(0.05); ship.setMass(30); emitter.startFollow(ship); this.matter.world.setBounds(0, 0, 800, 600); cursors = this.input.keyboard.createCursorKeys(); } function update () { if (cursors.left.isDown) { ship.thrustLeft(0.1); } else if (cursors.right.isDown) { ship.thrustRight(0.1); } if (cursors.up.isDown) { ship.thrust(0.1); } else if (cursors.down.isDown) { ship.thrustBack(0.1); } }
var config = {
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    backgroundColor: '#1b1464',
    parent: 'phaser-example',
    physics: {
        default: 'matter',
        matter: {
            gravity: {
                x: 0,
                y: 0
            }
        }
    },
    scene: {
        preload: preload,
        create: create,
        update: update
    }
};
var ship;
var cursors;
var game = new Phaser.Game(config);
function preload ()
{
        this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
    this.load.image('ship', 'assets/sprites/x2kship.png');
    this.load.atlas('space', 'assets/tests/space/space.png', 'assets/tests/space/space.json');
}
function create ()
{
    ship = this.matter.add.image(400, 300, 'ship');
    var particles = this.add.particles('space');
    var emitter = particles.createEmitter({
        frame: 'blue',
        speed: {
            onEmit: function (particle, key, t, value)
            {
                return ship.body.speed;
            }
        },
        lifespan: {
            onEmit: function (particle, key, t, value)
            {
                return Phaser.Math.Percent(ship.body.speed, 0, 300) * 20000;
            }
        },
        alpha: {
            onEmit: function (particle, key, t, value)
            {
                return Phaser.Math.Percent(ship.body.speed, 0, 300) * 1000;
            }
        },
        scale: { start: 1.0, end: 0 },
        blendMode: 'ADD'
    });
    ship.setFixedRotation();
    ship.setAngle(270);
    ship.setFrictionAir(0.05);
    ship.setMass(30);
    emitter.startFollow(ship);
    this.matter.world.setBounds(0, 0, 800, 600);
    cursors = this.input.keyboard.createCursorKeys();
}
function update ()
{
    if (cursors.left.isDown)
    {
        ship.thrustLeft(0.1);
    }
    else if (cursors.right.isDown)
    {
        ship.thrustRight(0.1);
    }
    if (cursors.up.isDown)
    {
        ship.thrust(0.1);
    }
    else if (cursors.down.isDown)
    {
        ship.thrustBack(0.1);
    }
}