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var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#1b1464', parent: 'phaser-example', physics: { default: 'matter', matter: { gravity: { x: 0, y: 0 } } }, scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('block', 'assets/sprites/block.png'); } function create () { var blockA = this.matter.add.image(200, 300, 'block').setBounce(1).setFriction(0); var blockB = this.matter.add.image(400, 300, 'block'); var blockC = this.matter.add.image(750, 300, 'block').setStatic(true); var blockD = this.matter.add.image(50, 300, 'block').setStatic(true); var cat1 = this.matter.world.nextCategory(); blockA.setCollisionCategory(cat1); blockC.setCollisionCategory(cat1); var cat2 = this.matter.world.nextCategory(); blockD.setCollisionCategory(cat2); blockA.setCollidesWith([ cat1, cat2 ]); // blockA.setCollidesWith(cat1); blockA.setVelocityX(25); this.matter.world.on('collisionstart', function (event) { event.pairs[0].bodyA.gameObject.setTint(0xff0000); event.pairs[0].bodyB.gameObject.setTint(0x00ff00); }); }
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#1b1464',
parent: 'phaser-example',
physics: {
default: 'matter',
matter: {
gravity: {
x: 0,
y: 0
}
}
},
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('block', 'assets/sprites/block.png');
}
function create ()
{
var blockA = this.matter.add.image(200, 300, 'block').setBounce(1).setFriction(0);
var blockB = this.matter.add.image(400, 300, 'block');
var blockC = this.matter.add.image(750, 300, 'block').setStatic(true);
var blockD = this.matter.add.image(50, 300, 'block').setStatic(true);
var cat1 = this.matter.world.nextCategory();
blockA.setCollisionCategory(cat1);
blockC.setCollisionCategory(cat1);
var cat2 = this.matter.world.nextCategory();
blockD.setCollisionCategory(cat2);
blockA.setCollidesWith([ cat1, cat2 ]);
// blockA.setCollidesWith(cat1);
blockA.setVelocityX(25);
this.matter.world.on('collisionstart', function (event) {
event.pairs[0].bodyA.gameObject.setTint(0xff0000);
event.pairs[0].bodyB.gameObject.setTint(0x00ff00);
});
}