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var config = { type: Phaser.WEBGL, width: 800, height: 600, parent: 'phaser-example', pixelArt: true, physics: { default: 'arcade', arcade: { gravity: { y: 100 }, debug: false } }, scene: { preload: preload, create: create, update: update } }; var controls; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.atlas('gems', 'assets/tests/columns/gems.png', 'assets/tests/columns/gems.json'); } function create () { this.physics.world.setBounds(0, 0, 800 * 8, 600 * 8); var spriteBounds = Phaser.Geom.Rectangle.Inflate(Phaser.Geom.Rectangle.Clone(this.physics.world.bounds), -100, -100); this.anims.create({ key: 'diamond', frames: this.anims.generateFrameNames('gems', { prefix: 'diamond_', end: 15, zeroPad: 4 }), repeat: -1 }); this.anims.create({ key: 'prism', frames: this.anims.generateFrameNames('gems', { prefix: 'prism_', end: 6, zeroPad: 4 }), repeat: -1 }); this.anims.create({ key: 'ruby', frames: this.anims.generateFrameNames('gems', { prefix: 'ruby_', end: 6, zeroPad: 4 }), repeat: -1 }); this.anims.create({ key: 'square', frames: this.anims.generateFrameNames('gems', { prefix: 'square_', end: 14, zeroPad: 4 }), repeat: -1 }); // Create loads of random sprites var anims = [ 'diamond', 'prism', 'ruby', 'square' ]; for (var i = 0; i < 10000; i++) { var pos = Phaser.Geom.Rectangle.Random(spriteBounds); var block = this.physics.add.sprite(pos.x, pos.y, 'gems'); block.setVelocity(Phaser.Math.Between(200, 400), Phaser.Math.Between(200, 400)); block.setBounce(1).setCollideWorldBounds(true); if (Math.random() > 0.5) { block.body.velocity.x *= -1; } if (Math.random() > 0.5) { block.body.velocity.y *= -1; } block.play(Phaser.Math.RND.pick(anims)); } var cursors = this.input.keyboard.createCursorKeys(); var controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q), zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E), acceleration: 0.06, drag: 0.0005, maxSpeed: 1.0 }; controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig); this.add.text(0, 0, 'Use Cursors to scroll camera.\nQ / E to zoom in and out', { font: '18px Courier', fill: '#00ff00' }); } function update (time, delta) { controls.update(delta); }
var config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
parent: 'phaser-example',
pixelArt: true,
physics: {
default: 'arcade',
arcade: {
gravity: { y: 100 },
debug: false
}
},
scene: {
preload: preload,
create: create,
update: update
}
};
var controls;
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.atlas('gems', 'assets/tests/columns/gems.png', 'assets/tests/columns/gems.json');
}
function create ()
{
this.physics.world.setBounds(0, 0, 800 * 8, 600 * 8);
var spriteBounds = Phaser.Geom.Rectangle.Inflate(Phaser.Geom.Rectangle.Clone(this.physics.world.bounds), -100, -100);
this.anims.create({ key: 'diamond', frames: this.anims.generateFrameNames('gems', { prefix: 'diamond_', end: 15, zeroPad: 4 }), repeat: -1 });
this.anims.create({ key: 'prism', frames: this.anims.generateFrameNames('gems', { prefix: 'prism_', end: 6, zeroPad: 4 }), repeat: -1 });
this.anims.create({ key: 'ruby', frames: this.anims.generateFrameNames('gems', { prefix: 'ruby_', end: 6, zeroPad: 4 }), repeat: -1 });
this.anims.create({ key: 'square', frames: this.anims.generateFrameNames('gems', { prefix: 'square_', end: 14, zeroPad: 4 }), repeat: -1 });
// Create loads of random sprites
var anims = [ 'diamond', 'prism', 'ruby', 'square' ];
for (var i = 0; i < 10000; i++)
{
var pos = Phaser.Geom.Rectangle.Random(spriteBounds);
var block = this.physics.add.sprite(pos.x, pos.y, 'gems');
block.setVelocity(Phaser.Math.Between(200, 400), Phaser.Math.Between(200, 400));
block.setBounce(1).setCollideWorldBounds(true);
if (Math.random() > 0.5)
{
block.body.velocity.x *= -1;
}
if (Math.random() > 0.5)
{
block.body.velocity.y *= -1;
}
block.play(Phaser.Math.RND.pick(anims));
}
var cursors = this.input.keyboard.createCursorKeys();
var controlConfig = {
camera: this.cameras.main,
left: cursors.left,
right: cursors.right,
up: cursors.up,
down: cursors.down,
zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q),
zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E),
acceleration: 0.06,
drag: 0.0005,
maxSpeed: 1.0
};
controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig);
this.add.text(0, 0, 'Use Cursors to scroll camera.\nQ / E to zoom in and out', { font: '18px Courier', fill: '#00ff00' });
}
function update (time, delta)
{
controls.update(delta);
}