Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('ball', 'assets/sprites/shinyball.png'); } function create () { var startPoint = new Phaser.Math.Vector2(50, 260); var controlPoint1 = new Phaser.Math.Vector2(610, 25); var controlPoint2 = new Phaser.Math.Vector2(320, 370); var endPoint = new Phaser.Math.Vector2(735, 550); var curve = new Phaser.Curves.CubicBezier(startPoint, controlPoint1, controlPoint2, endPoint); var graphics = this.add.graphics(); graphics.lineStyle(1, 0xffffff, 1); curve.draw(graphics, 64); var ball = this.add.follower(curve, 50, 260, 'ball'); ball.startFollow({ duration: 3000, yoyo: true, ease: 'Sine.easeInOut' }); }
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('ball', 'assets/sprites/shinyball.png');
}
function create ()
{
var startPoint = new Phaser.Math.Vector2(50, 260);
var controlPoint1 = new Phaser.Math.Vector2(610, 25);
var controlPoint2 = new Phaser.Math.Vector2(320, 370);
var endPoint = new Phaser.Math.Vector2(735, 550);
var curve = new Phaser.Curves.CubicBezier(startPoint, controlPoint1, controlPoint2, endPoint);
var graphics = this.add.graphics();
graphics.lineStyle(1, 0xffffff, 1);
curve.draw(graphics, 64);
var ball = this.add.follower(curve, 50, 260, 'ball');
ball.startFollow({
duration: 3000,
yoyo: true,
ease: 'Sine.easeInOut'
});
}