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var SceneA = new Phaser.Class({ Extends: Phaser.Scene, initialize: function SceneA () { Phaser.Scene.call(this, { key: 'sceneA', active: true }); }, preload: function () { this.load.image('bg', 'assets/ui/undersea-bg.png'); }, create: function () { var bg = this.add.image(400, 300, 'bg').setInteractive(); bg.on('pointerdown', function () { console.log('Scene A'); }); } }); var SceneB = new Phaser.Class({ Extends: Phaser.Scene, initialize: function SceneB () { Phaser.Scene.call(this, { key: 'sceneB', active: true }); }, preload: function () { this.load.image('up', 'assets/ui/up-bubble.png'); }, create: function () { var button = this.add.image(400, 300, 'up').setInteractive(); button.on('pointerdown', function () { console.log('Scene B'); }); } }); var SceneC = new Phaser.Class({ Extends: Phaser.Scene, initialize: function SceneC () { Phaser.Scene.call(this, { key: 'sceneC', active: true }); }, preload: function () { this.load.image('down', 'assets/ui/down-bubble.png'); }, create: function () { var button = this.add.image(500, 300, 'down').setInteractive(); button.on('pointerdown', function () { console.log('Scene C'); }); } }); var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', scene: [ SceneA, SceneB, SceneC ] }; var game = new Phaser.Game(config);
var SceneA = new Phaser.Class({
Extends: Phaser.Scene,
initialize:
function SceneA ()
{
Phaser.Scene.call(this, { key: 'sceneA', active: true });
},
preload: function ()
{
this.load.image('bg', 'assets/ui/undersea-bg.png');
},
create: function ()
{
var bg = this.add.image(400, 300, 'bg').setInteractive();
bg.on('pointerdown', function () {
console.log('Scene A');
});
}
});
var SceneB = new Phaser.Class({
Extends: Phaser.Scene,
initialize:
function SceneB ()
{
Phaser.Scene.call(this, { key: 'sceneB', active: true });
},
preload: function ()
{
this.load.image('up', 'assets/ui/up-bubble.png');
},
create: function ()
{
var button = this.add.image(400, 300, 'up').setInteractive();
button.on('pointerdown', function () {
console.log('Scene B');
});
}
});
var SceneC = new Phaser.Class({
Extends: Phaser.Scene,
initialize:
function SceneC ()
{
Phaser.Scene.call(this, { key: 'sceneC', active: true });
},
preload: function ()
{
this.load.image('down', 'assets/ui/down-bubble.png');
},
create: function ()
{
var button = this.add.image(500, 300, 'down').setInteractive();
button.on('pointerdown', function () {
console.log('Scene C');
});
}
});
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#000000',
parent: 'phaser-example',
scene: [ SceneA, SceneB, SceneC ]
};
var game = new Phaser.Game(config);