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var config = { type: Phaser.AUTO, parent: 'phaser-example', backgroundColor: '#0072bc', width: 800, height: 600, physics: { default: 'arcade', arcade: { debug: true } }, scene: { preload: preload, create: create, update: update } }; var cursors; var player; var leftKeyDebug; var rightKeyDebug; var upKeyDebug; var downKeyDebug; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('elephant', 'assets/sprites/elephant.png'); } function create () { cursors = this.input.keyboard.createCursorKeys(); player = this.physics.add.image(400, 300, 'elephant'); player.setCollideWorldBounds(true); leftKeyDebug = this.add.text(10, 300, 'Left', { font: '16px Courier', fill: '#00ff00' }); rightKeyDebug = this.add.text(570, 300, 'Right', { font: '16px Courier', fill: '#00ff00' }); upKeyDebug = this.add.text(300, 10, 'Up', { font: '16px Courier', fill: '#00ff00' }); downKeyDebug = this.add.text(300, 530, 'Down', { font: '16px Courier', fill: '#00ff00' }); } function update () { player.setVelocity(0); if (cursors.left.isDown) { player.setVelocityX(-300); } else if (cursors.right.isDown) { player.setVelocityX(300); } if (cursors.up.isDown) { player.setVelocityY(-300); } else if (cursors.down.isDown) { player.setVelocityY(300); } leftKeyDebug.setText([ 'Left: ' + cursors.left.isDown, 'down: ' + cursors.left.timeDown, 'up: ' + cursors.left.timeUp, 'duration: ' + ((cursors.left.isDown) ? cursors.left.getDuration() : cursors.left.duration) ]); rightKeyDebug.setText([ 'Right: ' + cursors.right.isDown, 'down: ' + cursors.right.timeDown, 'up: ' + cursors.right.timeUp, 'duration: ' + ((cursors.right.isDown) ? cursors.right.getDuration() : cursors.right.duration) ]); upKeyDebug.setText([ 'Up: ' + cursors.up.isDown, 'down: ' + cursors.up.timeDown, 'up: ' + cursors.up.timeUp, 'duration: ' + ((cursors.up.isDown) ? cursors.up.getDuration() : cursors.up.duration) ]); downKeyDebug.setText([ 'Down: ' + cursors.down.isDown, 'down: ' + cursors.down.timeDown, 'up: ' + cursors.down.timeUp, 'duration: ' + ((cursors.down.isDown) ? cursors.down.getDuration() : cursors.down.duration) ]); }
var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
backgroundColor: '#0072bc',
width: 800,
height: 600,
physics: {
default: 'arcade',
arcade: {
debug: true
}
},
scene: {
preload: preload,
create: create,
update: update
}
};
var cursors;
var player;
var leftKeyDebug;
var rightKeyDebug;
var upKeyDebug;
var downKeyDebug;
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('elephant', 'assets/sprites/elephant.png');
}
function create ()
{
cursors = this.input.keyboard.createCursorKeys();
player = this.physics.add.image(400, 300, 'elephant');
player.setCollideWorldBounds(true);
leftKeyDebug = this.add.text(10, 300, 'Left', { font: '16px Courier', fill: '#00ff00' });
rightKeyDebug = this.add.text(570, 300, 'Right', { font: '16px Courier', fill: '#00ff00' });
upKeyDebug = this.add.text(300, 10, 'Up', { font: '16px Courier', fill: '#00ff00' });
downKeyDebug = this.add.text(300, 530, 'Down', { font: '16px Courier', fill: '#00ff00' });
}
function update ()
{
player.setVelocity(0);
if (cursors.left.isDown)
{
player.setVelocityX(-300);
}
else if (cursors.right.isDown)
{
player.setVelocityX(300);
}
if (cursors.up.isDown)
{
player.setVelocityY(-300);
}
else if (cursors.down.isDown)
{
player.setVelocityY(300);
}
leftKeyDebug.setText([
'Left: ' + cursors.left.isDown,
'down: ' + cursors.left.timeDown,
'up: ' + cursors.left.timeUp,
'duration: ' + ((cursors.left.isDown) ? cursors.left.getDuration() : cursors.left.duration)
]);
rightKeyDebug.setText([
'Right: ' + cursors.right.isDown,
'down: ' + cursors.right.timeDown,
'up: ' + cursors.right.timeUp,
'duration: ' + ((cursors.right.isDown) ? cursors.right.getDuration() : cursors.right.duration)
]);
upKeyDebug.setText([
'Up: ' + cursors.up.isDown,
'down: ' + cursors.up.timeDown,
'up: ' + cursors.up.timeUp,
'duration: ' + ((cursors.up.isDown) ? cursors.up.getDuration() : cursors.up.duration)
]);
downKeyDebug.setText([
'Down: ' + cursors.down.isDown,
'down: ' + cursors.down.timeDown,
'up: ' + cursors.down.timeUp,
'duration: ' + ((cursors.down.isDown) ? cursors.down.getDuration() : cursors.down.duration)
]);
}