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var config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, input: { gamepad: true }, scene: { preload: preload, create: create, update: update } }; var sprites = []; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('sky', 'assets/skies/lightblue.png'); this.load.image('elephant', 'assets/sprites/elephant.png'); } function create () { this.add.image(0, 0, 'sky').setOrigin(0); var text; if (this.input.gamepad.total === 0) { text = this.add.text(10, 10, 'Press any button on a connected Gamepad', { font: '16px Courier', fill: '#00ff00' }); this.input.gamepad.once('connected', function (pad) { console.log('connected', pad.id); for (var i = 0; i < this.input.gamepad.total; i++) { sprites.push(this.add.sprite(Phaser.Math.Between(200, 600), Phaser.Math.Between(100, 500), 'elephant')); } text.destroy(); }, this); } else { for (var i = 0; i < this.input.gamepad.total; i++) { sprites.push(this.add.sprite(Phaser.Math.Between(200, 600), Phaser.Math.Between(100, 500), 'elephant')); } } } function update () { var pads = this.input.gamepad.gamepads; for (var i = 0; i < pads.length; i++) { var gamepad = pads[i]; if (!gamepad) { continue; } var sprite = sprites[i]; if (gamepad.left) { sprite.x -= 4; sprite.flipX = false; } else if (gamepad.right) { sprite.x += 4; sprite.flipX = true; } if (gamepad.up) { sprite.y -= 4; } else if (gamepad.down) { sprite.y += 4; } } }
var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
input: {
gamepad: true
},
scene: {
preload: preload,
create: create,
update: update
}
};
var sprites = [];
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('sky', 'assets/skies/lightblue.png');
this.load.image('elephant', 'assets/sprites/elephant.png');
}
function create ()
{
this.add.image(0, 0, 'sky').setOrigin(0);
var text;
if (this.input.gamepad.total === 0)
{
text = this.add.text(10, 10, 'Press any button on a connected Gamepad', { font: '16px Courier', fill: '#00ff00' });
this.input.gamepad.once('connected', function (pad) {
console.log('connected', pad.id);
for (var i = 0; i < this.input.gamepad.total; i++)
{
sprites.push(this.add.sprite(Phaser.Math.Between(200, 600), Phaser.Math.Between(100, 500), 'elephant'));
}
text.destroy();
}, this);
}
else
{
for (var i = 0; i < this.input.gamepad.total; i++)
{
sprites.push(this.add.sprite(Phaser.Math.Between(200, 600), Phaser.Math.Between(100, 500), 'elephant'));
}
}
}
function update ()
{
var pads = this.input.gamepad.gamepads;
for (var i = 0; i < pads.length; i++)
{
var gamepad = pads[i];
if (!gamepad)
{
continue;
}
var sprite = sprites[i];
if (gamepad.left)
{
sprite.x -= 4;
sprite.flipX = false;
}
else if (gamepad.right)
{
sprite.x += 4;
sprite.flipX = true;
}
if (gamepad.up)
{
sprite.y -= 4;
}
else if (gamepad.down)
{
sprite.y += 4;
}
}
}