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class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('volcano', 'assets/pics/the-end-by-iloe-and-made.jpg'); this.load.image('hotdog', 'assets/sprites/hotdog.png'); } create () { // A background image - scrolls with the camera at a 1:1 ratio this.add.image(400, 300, 'volcano'); // A sprite, scrolls at half the speed of the camera this.add.image(400, 300, 'hotdog').setScrollFactor(0.50); // A sprite, scrolls at quarter the speed of the camera this.add.image(400, 300, 'hotdog').setScrollFactor(0.25); // A sprite, doesn't scroll with the camera (is fixed to camera) this.add.image(400, 300, 'hotdog').setScrollFactor(0); // From here down is just camera controls and feedback const cursors = this.input.keyboard.createCursorKeys(); const controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, acceleration: 0.06, drag: 0.0005, maxSpeed: 1.0 }; this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig); var cam = this.cameras.main; const gui = new dat.GUI(); var help = { line1: 'Cursors to move' } var f1 = gui.addFolder('Camera'); f1.add(cam, 'x').listen(); f1.add(cam, 'y').listen(); f1.add(cam, 'scrollX').listen(); f1.add(cam, 'scrollY').listen(); f1.add(cam, 'rotation').min(0).step(0.01).listen(); f1.add(help, 'line1'); f1.open(); } update (time, delta) { this.controls.update(delta); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#000000', scene: [ Example ] }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('volcano', 'assets/pics/the-end-by-iloe-and-made.jpg');
this.load.image('hotdog', 'assets/sprites/hotdog.png');
}
create ()
{
// A background image - scrolls with the camera at a 1:1 ratio
this.add.image(400, 300, 'volcano');
// A sprite, scrolls at half the speed of the camera
this.add.image(400, 300, 'hotdog').setScrollFactor(0.50);
// A sprite, scrolls at quarter the speed of the camera
this.add.image(400, 300, 'hotdog').setScrollFactor(0.25);
// A sprite, doesn't scroll with the camera (is fixed to camera)
this.add.image(400, 300, 'hotdog').setScrollFactor(0);
// From here down is just camera controls and feedback
const cursors = this.input.keyboard.createCursorKeys();
const controlConfig = {
camera: this.cameras.main,
left: cursors.left,
right: cursors.right,
up: cursors.up,
down: cursors.down,
acceleration: 0.06,
drag: 0.0005,
maxSpeed: 1.0
};
this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig);
var cam = this.cameras.main;
const gui = new dat.GUI();
var help = {
line1: 'Cursors to move'
}
var f1 = gui.addFolder('Camera');
f1.add(cam, 'x').listen();
f1.add(cam, 'y').listen();
f1.add(cam, 'scrollX').listen();
f1.add(cam, 'scrollY').listen();
f1.add(cam, 'rotation').min(0).step(0.01).listen();
f1.add(help, 'line1');
f1.open();
}
update (time, delta)
{
this.controls.update(delta);
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
backgroundColor: '#000000',
scene: [ Example ]
};
const game = new Phaser.Game(config);