Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('einstein', 'assets/pics/ra-einstein.png'); } create () { this.image = this.add.image(200, 150, 'einstein'); // We're going to create 16 cameras in a 4x4 grid, making each 200x150 in size this.cameras.main.setSize(200, 150); for (var y = 0; y < 4; y++) { for (var x = 0; x < 4; x++) { if (x === 0 && y === 0) { continue; } this.cameras.add(x * 200, y * 150, 200, 150); } } } update () { this.image.rotation += 0.01; } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: [ Example ] }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('einstein', 'assets/pics/ra-einstein.png');
}
create ()
{
this.image = this.add.image(200, 150, 'einstein');
// We're going to create 16 cameras in a 4x4 grid, making each 200x150 in size
this.cameras.main.setSize(200, 150);
for (var y = 0; y < 4; y++)
{
for (var x = 0; x < 4; x++)
{
if (x === 0 && y === 0)
{
continue;
}
this.cameras.add(x * 200, y * 150, 200, 150);
}
}
}
update ()
{
this.image.rotation += 0.01;
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: [ Example ]
};
const game = new Phaser.Game(config);