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var config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: { create: create } }; var game = new Phaser.Game(config); function create () { graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00aaaa } }); pointerEllipse = new Phaser.Geom.Ellipse(400, 300, 400, 300); ellipses = []; for(var i = 0; i < 30; i++) { ellipses.push(new Phaser.Geom.Ellipse(0, 0, 0, 0)); } var i = 0; this.input.on('pointermove', function (pointer) { pointerEllipse.setTo(pointer.x, pointer.y, pointer.x / 8, pointer.y / 6); Phaser.Geom.Ellipse.CopyFrom(pointerEllipse, ellipses[i]); i = (i + 1) % ellipses.length; graphics.clear(); graphics.strokeEllipseShape(pointerEllipse); for(var j = 0; j < ellipses.length; j++) { ellipses[j].width *= 1.1; ellipses[j].height *= 1.1; graphics.strokeEllipseShape(ellipses[j]); } }); }
var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create
}
};
var game = new Phaser.Game(config);
function create ()
{
graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00aaaa } });
pointerEllipse = new Phaser.Geom.Ellipse(400, 300, 400, 300);
ellipses = [];
for(var i = 0; i < 30; i++)
{
ellipses.push(new Phaser.Geom.Ellipse(0, 0, 0, 0));
}
var i = 0;
this.input.on('pointermove', function (pointer) {
pointerEllipse.setTo(pointer.x, pointer.y, pointer.x / 8, pointer.y / 6);
Phaser.Geom.Ellipse.CopyFrom(pointerEllipse, ellipses[i]);
i = (i + 1) % ellipses.length;
graphics.clear();
graphics.strokeEllipseShape(pointerEllipse);
for(var j = 0; j < ellipses.length; j++)
{
ellipses[j].width *= 1.1;
ellipses[j].height *= 1.1;
graphics.strokeEllipseShape(ellipses[j]);
}
});
}