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var config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: { create: create, update: update } }; var game = new Phaser.Game(config); var graphics; var rect; var point; var a = 0; function create () { graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00ff00 }, fillStyle: { color: 0xff0000 }}); rect = new Phaser.Geom.Rectangle(32, 32, 256, 256); point = new Phaser.Geom.Rectangle(0, 0, 8, 8); } function update () { a++; Phaser.Geom.Rectangle.PerimeterPoint(rect, a, point); graphics.clear(); graphics.strokeRectShape(rect); graphics.fillRect(point.x - 4, point.y - 4, point.width, point.height); // Draw a line from the center of the rect to the point on the perimeter graphics.lineStyle(2, 0xffffff); graphics.beginPath(); graphics.moveTo(rect.centerX, rect.centerY); graphics.lineTo(point.x, point.y); graphics.closePath(); graphics.strokePath(); }
var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create,
update: update
}
};
var game = new Phaser.Game(config);
var graphics;
var rect;
var point;
var a = 0;
function create ()
{
graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00ff00 }, fillStyle: { color: 0xff0000 }});
rect = new Phaser.Geom.Rectangle(32, 32, 256, 256);
point = new Phaser.Geom.Rectangle(0, 0, 8, 8);
}
function update ()
{
a++;
Phaser.Geom.Rectangle.PerimeterPoint(rect, a, point);
graphics.clear();
graphics.strokeRectShape(rect);
graphics.fillRect(point.x - 4, point.y - 4, point.width, point.height);
// Draw a line from the center of the rect to the point on the perimeter
graphics.lineStyle(2, 0xffffff);
graphics.beginPath();
graphics.moveTo(rect.centerX, rect.centerY);
graphics.lineTo(point.x, point.y);
graphics.closePath();
graphics.strokePath();
}