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var config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: { create: create } }; var game = new Phaser.Game(config); function create () { var graphics = this.add.graphics({ lineStyle: { width: 1, color: 0x2266aa }, fillStyle: { color: 0x2266aa } }); var point = new Phaser.Geom.Point(400, 300); var text = this.add.text(50, 50, ''); this.input.on('pointermove', function (pointer) { Phaser.Geom.Point.CopyFrom(pointer, point); redraw(); }); redraw(); function redraw() { graphics.clear(); graphics.fillPointShape(point, 20); graphics.lineBetween(0, 0, point.x, point.y); var magnitude = Phaser.Geom.Point.GetMagnitude(point); text.setText("Point Magnitude: " + magnitude); } }
var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create
}
};
var game = new Phaser.Game(config);
function create ()
{
var graphics = this.add.graphics({ lineStyle: { width: 1, color: 0x2266aa }, fillStyle: { color: 0x2266aa } });
var point = new Phaser.Geom.Point(400, 300);
var text = this.add.text(50, 50, '');
this.input.on('pointermove', function (pointer) {
Phaser.Geom.Point.CopyFrom(pointer, point);
redraw();
});
redraw();
function redraw()
{
graphics.clear();
graphics.fillPointShape(point, 20);
graphics.lineBetween(0, 0, point.x, point.y);
var magnitude = Phaser.Geom.Point.GetMagnitude(point);
text.setText("Point Magnitude: " + magnitude);
}
}