Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
var config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: { create: create, update: update } }; var game = new Phaser.Game(config); var line; var graphics; function create () { graphics = this.add.graphics({ lineStyle: { width: 2, color: 0xaa00aa } }); line = new Phaser.Geom.Line(250, 300, 550, 300); } function update () { Phaser.Geom.Line.Rotate(line, 0.02); graphics.clear(); graphics.strokeLineShape(line); graphics.fillStyle(0xaa0000); graphics.fillPointShape(line.getPointA(), 10); graphics.fillStyle(0x0000aa); graphics.fillPointShape(line.getPointB(), 10); }
var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create,
update: update
}
};
var game = new Phaser.Game(config);
var line;
var graphics;
function create ()
{
graphics = this.add.graphics({ lineStyle: { width: 2, color: 0xaa00aa } });
line = new Phaser.Geom.Line(250, 300, 550, 300);
}
function update ()
{
Phaser.Geom.Line.Rotate(line, 0.02);
graphics.clear();
graphics.strokeLineShape(line);
graphics.fillStyle(0xaa0000);
graphics.fillPointShape(line.getPointA(), 10);
graphics.fillStyle(0x0000aa);
graphics.fillPointShape(line.getPointB(), 10);
}