var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create,
update: update
}
};
var game = new Phaser.Game(config);
var triangle;
var circle;
var graphics;
function create ()
{
graphics = this.add.graphics();
triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 200, 200);
circle = new Phaser.Geom.Circle(300, 400, 60);
graphics.lineStyle(2, 0x00ff00);
graphics.strokeTriangleShape(triangle);
graphics.lineStyle(2, 0xffff00);
graphics.strokeCircleShape(circle);
this.input.on('pointermove', function (pointer) {
circle.x = pointer.x;
circle.y = pointer.y;
});
}
function update ()
{
Phaser.Geom.Triangle.Rotate(triangle, 0.02);
graphics.clear();
graphics.lineStyle(2, 0x00ff00);
graphics.strokeTriangleShape(triangle);
if (Phaser.Geom.Intersects.TriangleToCircle(triangle, circle))
{
graphics.lineStyle(2, 0xff0000);
}
else
{
graphics.lineStyle(2, 0xffff00);
}
graphics.strokeCircleShape(circle);
}
var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create,
update: update
}
};
var game = new Phaser.Game(config);
var triangle;
var circle;
var graphics;
function create ()
{
graphics = this.add.graphics();
triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 200, 200);
circle = new Phaser.Geom.Circle(300, 400, 60);
graphics.lineStyle(2, 0x00ff00);
graphics.strokeTriangleShape(triangle);
graphics.lineStyle(2, 0xffff00);
graphics.strokeCircleShape(circle);
this.input.on('pointermove', function (pointer) {
circle.x = pointer.x;
circle.y = pointer.y;
});
}
function update ()
{
Phaser.Geom.Triangle.Rotate(triangle, 0.02);
graphics.clear();
graphics.lineStyle(2, 0x00ff00);
graphics.strokeTriangleShape(triangle);
if (Phaser.Geom.Intersects.TriangleToCircle(triangle, circle))
{
graphics.lineStyle(2, 0xff0000);
}
else
{
graphics.lineStyle(2, 0xffff00);
}
graphics.strokeCircleShape(circle);
}