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class Brain extends Phaser.GameObjects.Sprite { constructor (scene, x, y) { super(scene, x, y); this.setTexture('brain'); this.setPosition(x, y); } preUpdate (time, delta) { super.preUpdate(time, delta); this.rotation += 0.01; } } var config = { type: Phaser.AUTO, parent: 'phaser-example', scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('brain', 'assets/sprites/brain.png'); } function create () { this.add.existing(new Brain(this, 264, 250)); this.add.existing(new Brain(this, 464, 350)); this.add.existing(new Brain(this, 664, 450)); }
class Brain extends Phaser.GameObjects.Sprite {
constructor (scene, x, y)
{
super(scene, x, y);
this.setTexture('brain');
this.setPosition(x, y);
}
preUpdate (time, delta)
{
super.preUpdate(time, delta);
this.rotation += 0.01;
}
}
var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('brain', 'assets/sprites/brain.png');
}
function create ()
{
this.add.existing(new Brain(this, 264, 250));
this.add.existing(new Brain(this, 464, 350));
this.add.existing(new Brain(this, 664, 450));
}