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var config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#efefef', scene: { preload: preload, create: create, update: update, extend: { updateLand: updateLand } } }; var color = new Phaser.Display.Color(); var heightmap; var land = []; var px = 0; var py = 0; var cursors; var gridWidth = 39; var gridHeight = 46; var size = 20; var spacing = 12; var offsetY = 90; var maxHeight = 120; var waterHeight = 60; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('noise', 'assets/tests/noise.png'); // this.load.image('noise', 'assets/tests/heightmap.png'); } function create () { heightmap = this.textures.createCanvas('map', 512, 512); heightmap.draw(0, 0, this.textures.get('noise').getSourceImage()); var ox = size; var r = 0; var h = size; for (var y = 0; y < gridHeight; y++) { var row = []; for (var x = 0; x < gridWidth - r; x++) { var tile = this.add.isobox(ox + x * size, offsetY + y * spacing, size, h, 0x8dcb0e, 0x3f8403, 0x63a505); row.push(tile); } r++; ox += size / 2; if (r === 2) { r = 0; ox = size; } land.push(row); } this.updateLand(); cursors = this.input.keyboard.createCursorKeys(); } function update () { var down = false; if (cursors.left.isDown) { px--; if (px < 0) { px = 512; } down = true; } else if (cursors.right.isDown) { px++; if (px === 512) { px = 0; } down = true; } if (cursors.up.isDown) { py--; if (py < 0) { py = 512; } down = true; } else if (cursors.down.isDown) { py++; if (py === 512) { py = 0; } down = true; } if (down) { this.updateLand(); } } function updateLand () { var r = 0; for (var y = 0; y < gridHeight; y++) { for (var x = 0; x < gridWidth - r; x++) { var cx = Phaser.Math.Wrap(px + x, 0, 512); var cy = Phaser.Math.Wrap(py + y, 0, 512); heightmap.getPixel(cx, cy, color); var h = (Math.max(color.r, color.g, color.b) / 255) * maxHeight; if (h < waterHeight) { land[y][x].setFillStyle(0x00b9f2, 0x016fce, 0x028fdf); } else if (h === maxHeight) { land[y][x].setFillStyle(0xffe31f, 0xf2a022, 0xf8d80b); } else { land[y][x].setFillStyle(0x8dcb0e, 0x3f8403, 0x63a505); } land[y][x].height = h; } r++; if (r === 2) { r = 0; } } }
var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
backgroundColor: '#efefef',
scene: {
preload: preload,
create: create,
update: update,
extend: {
updateLand: updateLand
}
}
};
var color = new Phaser.Display.Color();
var heightmap;
var land = [];
var px = 0;
var py = 0;
var cursors;
var gridWidth = 39;
var gridHeight = 46;
var size = 20;
var spacing = 12;
var offsetY = 90;
var maxHeight = 120;
var waterHeight = 60;
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('noise', 'assets/tests/noise.png');
// this.load.image('noise', 'assets/tests/heightmap.png');
}
function create ()
{
heightmap = this.textures.createCanvas('map', 512, 512);
heightmap.draw(0, 0, this.textures.get('noise').getSourceImage());
var ox = size;
var r = 0;
var h = size;
for (var y = 0; y < gridHeight; y++)
{
var row = [];
for (var x = 0; x < gridWidth - r; x++)
{
var tile = this.add.isobox(ox + x * size, offsetY + y * spacing, size, h, 0x8dcb0e, 0x3f8403, 0x63a505);
row.push(tile);
}
r++;
ox += size / 2;
if (r === 2)
{
r = 0;
ox = size;
}
land.push(row);
}
this.updateLand();
cursors = this.input.keyboard.createCursorKeys();
}
function update ()
{
var down = false;
if (cursors.left.isDown)
{
px--;
if (px < 0)
{
px = 512;
}
down = true;
}
else if (cursors.right.isDown)
{
px++;
if (px === 512)
{
px = 0;
}
down = true;
}
if (cursors.up.isDown)
{
py--;
if (py < 0)
{
py = 512;
}
down = true;
}
else if (cursors.down.isDown)
{
py++;
if (py === 512)
{
py = 0;
}
down = true;
}
if (down)
{
this.updateLand();
}
}
function updateLand ()
{
var r = 0;
for (var y = 0; y < gridHeight; y++)
{
for (var x = 0; x < gridWidth - r; x++)
{
var cx = Phaser.Math.Wrap(px + x, 0, 512);
var cy = Phaser.Math.Wrap(py + y, 0, 512);
heightmap.getPixel(cx, cy, color);
var h = (Math.max(color.r, color.g, color.b) / 255) * maxHeight;
if (h < waterHeight)
{
land[y][x].setFillStyle(0x00b9f2, 0x016fce, 0x028fdf);
}
else if (h === maxHeight)
{
land[y][x].setFillStyle(0xffe31f, 0xf2a022, 0xf8d80b);
}
else
{
land[y][x].setFillStyle(0x8dcb0e, 0x3f8403, 0x63a505);
}
land[y][x].height = h;
}
r++;
if (r === 2)
{
r = 0;
}
}
}