Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
var config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#000', parent: 'phaser-example', scene: { preload: preload, create: create } }; var SECOND = 1000; new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.atlas('flares', 'assets/particles/flares.png', 'assets/particles/flares.json'); } function create () { var lowWind = { tween: this.tweens.addCounter({ from: -5, to: 5, duration: 11 * SECOND, loop: Phaser.FOREVER, ease: 'Sine.easeInOut' }), processor: { active: true, update: function (particle) { particle.velocityX += lowWind.tween.getValue(); } } }; var highWind = { tween: this.tweens.addCounter({ from: -10, to: 10, duration: 4 * SECOND, loop: Phaser.FOREVER, ease: 'Sine.easeInOut' }), processor: { active: true, update: function (particle) { particle.velocityX += highWind.tween.getValue(); } } }; var particles = this.add.particles('flares'); particles.addGravityWell(lowWind.processor); particles.addGravityWell(highWind.processor); particles.createEmitter({ frame: [ 'red', 'yellow' ], x: 600, y: 400, lifespan: 4000, speed: 200, scale: { start: 0.7, end: 0 }, blendMode: 'ADD' }); }
var config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
backgroundColor: '#000',
parent: 'phaser-example',
scene: {
preload: preload,
create: create
}
};
var SECOND = 1000;
new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.atlas('flares', 'assets/particles/flares.png', 'assets/particles/flares.json');
}
function create ()
{
var lowWind = {
tween: this.tweens.addCounter({
from: -5,
to: 5,
duration: 11 * SECOND,
loop: Phaser.FOREVER,
ease: 'Sine.easeInOut'
}),
processor: {
active: true,
update: function (particle)
{
particle.velocityX += lowWind.tween.getValue();
}
}
};
var highWind = {
tween: this.tweens.addCounter({
from: -10,
to: 10,
duration: 4 * SECOND,
loop: Phaser.FOREVER,
ease: 'Sine.easeInOut'
}),
processor: {
active: true,
update: function (particle)
{
particle.velocityX += highWind.tween.getValue();
}
}
};
var particles = this.add.particles('flares');
particles.addGravityWell(lowWind.processor);
particles.addGravityWell(highWind.processor);
particles.createEmitter({
frame: [ 'red', 'yellow' ],
x: 600,
y: 400,
lifespan: 4000,
speed: 200,
scale: { start: 0.7, end: 0 },
blendMode: 'ADD'
});
}