Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('turkey', 'assets/pics/turkey-1985086.jpg'); } create () { // WebGL only: const gl = this.sys.game.renderer.gl; const renderer = this.sys.game.renderer; const modeIndex = renderer.addBlendMode([ gl.ZERO, gl.SRC_COLOR ], gl.FUNC_ADD); const graphics = this.add.graphics(); const color = 0xffffff; const alpha = 1; graphics.fillStyle(color, alpha); graphics.fillCircle(400, 300, 256); this.add.image(400, 300, 'turkey').setBlendMode(modeIndex); } } const config = { type: Phaser.WEBGL, width: 800, height: 600, parent: 'phaser-example', scene: [ Example ] }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('turkey', 'assets/pics/turkey-1985086.jpg');
}
create ()
{
// WebGL only:
const gl = this.sys.game.renderer.gl;
const renderer = this.sys.game.renderer;
const modeIndex = renderer.addBlendMode([ gl.ZERO, gl.SRC_COLOR ], gl.FUNC_ADD);
const graphics = this.add.graphics();
const color = 0xffffff;
const alpha = 1;
graphics.fillStyle(color, alpha);
graphics.fillCircle(400, 300, 256);
this.add.image(400, 300, 'turkey').setBlendMode(modeIndex);
}
}
const config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
parent: 'phaser-example',
scene: [ Example ]
};
const game = new Phaser.Game(config);