Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
var config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('raster', 'assets/demoscene/raster-bw-800x16.png'); } function create () { var group = this.add.group(); group.createMultiple({ key: 'raster', repeat: 64 }); var hsv = Phaser.Display.Color.HSVColorWheel(); var i = 0; var _this = this; group.children.iterate(function (child) { child.x = 400; child.y = 100; child.depth = 64 - i; child.setTint(hsv[i * 4].color); i++; _this.tweens.add({ targets: child, props: { y: { value: 500, duration: 1500 }, scaleX: { value: child.depth / 64, duration: 6000, hold: 2000, delay: 2000 } }, yoyo: true, repeat: -1, ease: 'Sine.easeInOut', delay: 32 * i }); }); }
var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('raster', 'assets/demoscene/raster-bw-800x16.png');
}
function create ()
{
var group = this.add.group();
group.createMultiple({ key: 'raster', repeat: 64 });
var hsv = Phaser.Display.Color.HSVColorWheel();
var i = 0;
var _this = this;
group.children.iterate(function (child) {
child.x = 400;
child.y = 100;
child.depth = 64 - i;
child.setTint(hsv[i * 4].color);
i++;
_this.tweens.add({
targets: child,
props: {
y: { value: 500, duration: 1500 },
scaleX: { value: child.depth / 64, duration: 6000, hold: 2000, delay: 2000 }
},
yoyo: true,
repeat: -1,
ease: 'Sine.easeInOut',
delay: 32 * i
});
});
}