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            class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('ball', 'assets/sprites/shinyball.png'); } create () { this.group1 = this.add.group({ key: 'ball', frameQuantity: 16 }); this.group2 = this.add.group({ key: 'ball', frameQuantity: 16 }); this.group3 = this.add.group({ key: 'ball', frameQuantity: 16 }); this.group4 = this.add.group({ key: 'ball', frameQuantity: 16 }); Phaser.Actions.PlaceOnCircle(this.group1.getChildren(), { x: 400, y: 300, radius: 200 }); Phaser.Actions.PlaceOnCircle(this.group2.getChildren(), { x: 400, y: 300, radius: 160 }); Phaser.Actions.PlaceOnCircle(this.group3.getChildren(), { x: 400, y: 300, radius: 120 }); Phaser.Actions.PlaceOnCircle(this.group4.getChildren(), { x: 400, y: 300, radius: 80 }); } update () { Phaser.Actions.RotateAroundDistance(this.group1.getChildren(), { x: 400, y: 300 }, 0.02, 200); Phaser.Actions.RotateAroundDistance(this.group2.getChildren(), { x: 400, y: 300 }, 0.02, 160); Phaser.Actions.RotateAroundDistance(this.group3.getChildren(), { x: 400, y: 300 }, 0.02, 120); Phaser.Actions.RotateAroundDistance(this.group4.getChildren(), { x: 400, y: 300 }, 0.02, 80); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: [ Example ] }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
    constructor ()
    {
        super();
    }
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
        this.load.image('ball', 'assets/sprites/shinyball.png');
    }
    create ()
    {
        this.group1 = this.add.group({ key: 'ball', frameQuantity: 16 });
        this.group2 = this.add.group({ key: 'ball', frameQuantity: 16 });
        this.group3 = this.add.group({ key: 'ball', frameQuantity: 16 });
        this.group4 = this.add.group({ key: 'ball', frameQuantity: 16 });
        Phaser.Actions.PlaceOnCircle(this.group1.getChildren(), { x: 400, y: 300, radius: 200 });
        Phaser.Actions.PlaceOnCircle(this.group2.getChildren(), { x: 400, y: 300, radius: 160 });
        Phaser.Actions.PlaceOnCircle(this.group3.getChildren(), { x: 400, y: 300, radius: 120 });
        Phaser.Actions.PlaceOnCircle(this.group4.getChildren(), { x: 400, y: 300, radius: 80 });
    }
    update ()
    {
        Phaser.Actions.RotateAroundDistance(this.group1.getChildren(), { x: 400, y: 300 }, 0.02, 200);
        Phaser.Actions.RotateAroundDistance(this.group2.getChildren(), { x: 400, y: 300 }, 0.02, 160);
        Phaser.Actions.RotateAroundDistance(this.group3.getChildren(), { x: 400, y: 300 }, 0.02, 120);
        Phaser.Actions.RotateAroundDistance(this.group4.getChildren(), { x: 400, y: 300 }, 0.02, 80);
    }
}
const config = {
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    backgroundColor: '#2d2d2d',
    parent: 'phaser-example',
    scene: [ Example ]
};
const game = new Phaser.Game(config);