Introducing Beam — Play & Create Interactive Video Shorts. Explore Beam →
var config = { type: Phaser.CANVAS, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: { preload: preload, create: create, update: update } }; var image; var text; var timedEvent; var game = new Phaser.Game(config); function preload () { this.load.image('einstein', 'assets/pics/ra-einstein.png'); } function create () { image = this.add.image(400, 300, 'einstein'); text = this.add.text(32, 32); timedEvent = this.time.addEvent({ delay: 2000, callback: onEvent, callbackScope: this, repeat: 4 }); } function update () { text.setText('Event.progress: ' + timedEvent.getProgress().toString().substr(0, 4) + '\nEvent.repeatCount: ' + timedEvent.repeatCount); } function onEvent () { image.scaleX *= 0.90; image.scaleY *= 0.90; image.rotation += 0.04; }
var config = {
type: Phaser.CANVAS,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: {
preload: preload,
create: create,
update: update
}
};
var image;
var text;
var timedEvent;
var game = new Phaser.Game(config);
function preload ()
{
this.load.image('einstein', 'assets/pics/ra-einstein.png');
}
function create ()
{
image = this.add.image(400, 300, 'einstein');
text = this.add.text(32, 32);
timedEvent = this.time.addEvent({ delay: 2000, callback: onEvent, callbackScope: this, repeat: 4 });
}
function update ()
{
text.setText('Event.progress: ' + timedEvent.getProgress().toString().substr(0, 4) + '\nEvent.repeatCount: ' + timedEvent.repeatCount);
}
function onEvent ()
{
image.scaleX *= 0.90;
image.scaleY *= 0.90;
image.rotation += 0.04;
}