Introducing Beam — Play & Create Interactive Video Shorts. Explore Beam →
var sceneConfig = { create: create, pack: { files: [ { type: 'atlas', key: 'megaset', textureURL: 'assets/atlas/megaset-0.png', atlasURL: 'assets/atlas/megaset-0.json'} ] } }; var config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', scene: sceneConfig }; var game = new Phaser.Game(config); function create () { var atlasTexture = this.textures.get('megaset'); var frames = atlasTexture.getFrameNames(); for (var i = 0; i < frames.length; i++) { var x = Phaser.Math.Between(0, 800); var y = Phaser.Math.Between(0, 600); this.add.image(x, y, 'megaset', frames[i]); } }
var sceneConfig = {
create: create,
pack: {
files: [
{ type: 'atlas', key: 'megaset', textureURL: 'assets/atlas/megaset-0.png', atlasURL: 'assets/atlas/megaset-0.json'}
]
}
};
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
scene: sceneConfig
};
var game = new Phaser.Game(config);
function create ()
{
var atlasTexture = this.textures.get('megaset');
var frames = atlasTexture.getFrameNames();
for (var i = 0; i < frames.length; i++)
{
var x = Phaser.Math.Between(0, 800);
var y = Phaser.Math.Between(0, 600);
this.add.image(x, y, 'megaset', frames[i]);
}
}