Load Sprite Sheet From Scene Payload

var config = {
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    parent: 'phaser-example',
    scene: {
        create: create,
        pack: {
            files: [
                {
                    type: 'spritesheet',
                    key: 'explosion',
                    url: 'assets/sprites/explosion.png',
                    frameConfig: { frameWidth: 64, frameHeight: 64, endFrame: 23 }
                }
            ]
        }
    }
};

var game = new Phaser.Game(config);

function create ()
{
    var config = {
        key: 'explodeAnimation',
        frames: this.anims.generateFrameNumbers('explosion', { start: 0, end: 23, first: 23 }),
        frameRate: 20,
        repeat: -1
    };

    this.anims.create(config);

    this.add.sprite(400, 300, 'explosion').play('explodeAnimation');
}