Introducing Beam — Play & Create Interactive Video Shorts. Explore Beam →
var config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, physics: { default: 'arcade', }, scene: { preload: preload, create: create, update: update } }; var text; var keys; var cursors; var game = new Phaser.Game(config); function preload () { this.load.image('bg', 'assets/pics/uv-grid-diag.png'); this.load.image('block', 'assets/sprites/block.png'); } function create () { this.cameras.main.setBounds(0, 0, 1024 * 2, 1024 * 2); this.add.image(0, 0, 'bg').setOrigin(0); this.add.image(1024, 0, 'bg').setOrigin(0); this.add.image(0, 1024, 'bg').setOrigin(0); this.add.image(1024, 1024, 'bg').setOrigin(0); cursors = this.input.keyboard.createCursorKeys(); keys = this.input.keyboard.addKeys('W,A,S,D'); // this.cameras.main.originX = 1; this.cameras.main.centerToBounds(); text = this.add.text(32, 32).setScrollFactor(0).setFontSize(32).setColor('#ffffff');; } function update () { var cam = this.cameras.main; text.setText([ 'ScrollX: ' + cam.scrollX, 'ScrollY: ' + cam.scrollY, 'MidX: ' + cam.midPoint.x, 'MidY: ' + cam.midPoint.y ]); if (keys.A.isDown) { cam.scrollX -= 6; } else if (keys.D.isDown) { cam.scrollX += 6; } if (keys.W.isDown) { cam.scrollY -= 6; } else if (keys.S.isDown) { cam.scrollY += 6; } if (cursors.left.isDown) { cam.rotation -= 0.01; } else if (cursors.right.isDown) { cam.rotation += 0.01; } if (cursors.up.isDown) { } else if (cursors.down.isDown) { } }
var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
physics: {
default: 'arcade',
},
scene: {
preload: preload,
create: create,
update: update
}
};
var text;
var keys;
var cursors;
var game = new Phaser.Game(config);
function preload ()
{
this.load.image('bg', 'assets/pics/uv-grid-diag.png');
this.load.image('block', 'assets/sprites/block.png');
}
function create ()
{
this.cameras.main.setBounds(0, 0, 1024 * 2, 1024 * 2);
this.add.image(0, 0, 'bg').setOrigin(0);
this.add.image(1024, 0, 'bg').setOrigin(0);
this.add.image(0, 1024, 'bg').setOrigin(0);
this.add.image(1024, 1024, 'bg').setOrigin(0);
cursors = this.input.keyboard.createCursorKeys();
keys = this.input.keyboard.addKeys('W,A,S,D');
// this.cameras.main.originX = 1;
this.cameras.main.centerToBounds();
text = this.add.text(32, 32).setScrollFactor(0).setFontSize(32).setColor('#ffffff');;
}
function update ()
{
var cam = this.cameras.main;
text.setText([
'ScrollX: ' + cam.scrollX,
'ScrollY: ' + cam.scrollY,
'MidX: ' + cam.midPoint.x,
'MidY: ' + cam.midPoint.y
]);
if (keys.A.isDown)
{
cam.scrollX -= 6;
}
else if (keys.D.isDown)
{
cam.scrollX += 6;
}
if (keys.W.isDown)
{
cam.scrollY -= 6;
}
else if (keys.S.isDown)
{
cam.scrollY += 6;
}
if (cursors.left.isDown)
{
cam.rotation -= 0.01;
}
else if (cursors.right.isDown)
{
cam.rotation += 0.01;
}
if (cursors.up.isDown)
{
}
else if (cursors.down.isDown)
{
}
}