Introducing Beam — Play & Create Interactive Video Shorts. Explore Beam →
var config = { type: Phaser.WEBGL, parent: 'phaser-example', scene: { preload: preload, create: create, update: update }, width: 800, height: 600 }; var iter = 0; var image; var camera0, camera1, camera2, camera3; var game = new Phaser.Game(config); function preload() { this.load.image('einstein', 'assets/pics/ra-einstein.png'); } function create() { image = this.add.image(200, 150, 'einstein'); this.cameras.main.setSize(400, 300); camera0 = this.cameras.main; camera1 = this.cameras.add(400, 0, 400, 300); camera2 = this.cameras.add(0, 300, 400, 300); camera3 = this.cameras.add(400, 300, 400, 300); } function update() { camera0.zoom = 0.5 + Math.abs(Math.sin(iter)); camera0.scrollX = Math.sin(iter) * 400; camera1.rotation = iter; camera2.scrollX = Math.cos(iter) * 100; camera2.scrollY = Math.sin(iter) * 100; camera2.zoom = 0.5 + Math.abs(Math.sin(iter)); camera2.rotation = -iter; camera3.zoom = 0.5 + Math.abs(Math.sin(iter)); iter += 0.01; }
var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
scene: {
preload: preload,
create: create,
update: update
},
width: 800,
height: 600
};
var iter = 0;
var image;
var camera0, camera1, camera2, camera3;
var game = new Phaser.Game(config);
function preload() {
this.load.image('einstein', 'assets/pics/ra-einstein.png');
}
function create() {
image = this.add.image(200, 150, 'einstein');
this.cameras.main.setSize(400, 300);
camera0 = this.cameras.main;
camera1 = this.cameras.add(400, 0, 400, 300);
camera2 = this.cameras.add(0, 300, 400, 300);
camera3 = this.cameras.add(400, 300, 400, 300);
}
function update()
{
camera0.zoom = 0.5 + Math.abs(Math.sin(iter));
camera0.scrollX = Math.sin(iter) * 400;
camera1.rotation = iter;
camera2.scrollX = Math.cos(iter) * 100;
camera2.scrollY = Math.sin(iter) * 100;
camera2.zoom = 0.5 + Math.abs(Math.sin(iter));
camera2.rotation = -iter;
camera3.zoom = 0.5 + Math.abs(Math.sin(iter));
iter += 0.01;
}