Ignore Gameobjects

var config = {
    type: Phaser.AUTO,
    parent: 'phaser-example',
    width: 800,
    height: 600,
    scene: {
        preload: preload,
        create: create
    }
};

var game = new Phaser.Game(config);

function preload ()
{
    this.load.image('asuna', 'assets/sprites/asuna_by_vali233.png');
    this.load.image('brain', 'assets/sprites/brain.png');
    this.load.bitmapFont('desyrel', 'assets/fonts/bitmap/desyrel.png', 'assets/fonts/bitmap/desyrel.xml');
}

function create ()
{
    //  We'll have 4 cameras in a quad arrangement
    var cam1 = this.cameras.main.setViewport(0, 0, 400, 300).setBackgroundColor(0x0099cc);
    var cam2 = this.cameras.add(400, 0, 400, 300).setBackgroundColor(0x0033ff);
    var cam3 = this.cameras.add(0, 300, 400, 300).setBackgroundColor(0x9966ff);
    var cam4 = this.cameras.add(400, 300, 400, 300).setBackgroundColor(0xcc99ff);

    //  Now create a few Game Objects

    var image1 = this.add.image(40, 100, 'asuna');
    var image2 = this.add.image(160, 100, 'brain');
    var text1 = this.add.text(20, 190, 'Camera Ignore', { fill: '#ffffff' });
    var text2 = this.add.bitmapText(20, 220, 'desyrel', 'Camera Ignore', 32);
    var graphics = this.add.graphics().fillStyle(0xefefef, 1).fillRect(270, 40, 80, 40).fillTriangle(200, 180, 360, 110, 360, 250);

    //  Camera 1 will render everything

    //  Camera 2 will ignore the images
    cam2.ignore([ image1, image2 ]);

    //  Camera 3 will ignore the Graphics
    cam3.ignore(graphics);

    //  Camera 4 will ignore the text
    cam4.ignore([ text1, text2 ]);
}