Introducing Beam — Play & Create Interactive Video Shorts. Explore Beam →
var config = { type: Phaser.WEBGL, parent: 'phaser-example', backgroundColor: '#2d2d2d', scene: { preload: preload, create: create } }; var i = 0; var hsv = []; var game = new Phaser.Game(config); function preload() { this.load.bitmapFont('ice', 'assets/fonts/bitmap/iceicebaby.png', 'assets/fonts/bitmap/iceicebaby.xml'); } function create() { hsv = Phaser.Display.Color.HSVColorWheel(); var tintedText = this.add.dynamicBitmapText(32, 64, 'ice', '- Phaser III -', 128); tintedText.setDisplayCallback(textCallback); } function textCallback (data) { data.tint.topLeft = hsv[Math.floor(i)].color; data.tint.topRight = hsv[359 - Math.floor(i)].color; data.tint.bottomLeft = hsv[359 - Math.floor(i)].color; data.tint.bottomRight = hsv[Math.floor(i)].color; i += 0.05; if (i >= hsv.length) { i = 0; } return data; }
var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
backgroundColor: '#2d2d2d',
scene: {
preload: preload,
create: create
}
};
var i = 0;
var hsv = [];
var game = new Phaser.Game(config);
function preload()
{
this.load.bitmapFont('ice', 'assets/fonts/bitmap/iceicebaby.png', 'assets/fonts/bitmap/iceicebaby.xml');
}
function create()
{
hsv = Phaser.Display.Color.HSVColorWheel();
var tintedText = this.add.dynamicBitmapText(32, 64, 'ice', '- Phaser III -', 128);
tintedText.setDisplayCallback(textCallback);
}
function textCallback (data)
{
data.tint.topLeft = hsv[Math.floor(i)].color;
data.tint.topRight = hsv[359 - Math.floor(i)].color;
data.tint.bottomLeft = hsv[359 - Math.floor(i)].color;
data.tint.bottomRight = hsv[Math.floor(i)].color;
i += 0.05;
if (i >= hsv.length)
{
i = 0;
}
return data;
}