var config = {
type: Phaser.CANVAS,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
pixelArt: true,
scene: {
preload: preload,
create: create,
update: update
}
};
var controls;
var game = new Phaser.Game(config);
function preload ()
{
this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/super-mario.json');
this.load.image('tiles', 'assets/tilemaps/tiles/super-mario.png');
}
function create ()
{
var map = this.make.tilemap({ key: 'map' });
var tileset = map.addTilesetImage('SuperMarioBros-World1-1', 'tiles');
var layer = map.createStaticLayer('World1', tileset, 100, 200);
layer.width = 400;
var cursors = this.input.keyboard.createCursorKeys();
}
function update (time, delta)
{
// controls.update(delta);
}
var config = {
type: Phaser.CANVAS,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
pixelArt: true,
scene: {
preload: preload,
create: create,
update: update
}
};
var controls;
var game = new Phaser.Game(config);
function preload ()
{
this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/super-mario.json');
this.load.image('tiles', 'assets/tilemaps/tiles/super-mario.png');
}
function create ()
{
var map = this.make.tilemap({ key: 'map' });
var tileset = map.addTilesetImage('SuperMarioBros-World1-1', 'tiles');
var layer = map.createStaticLayer('World1', tileset, 100, 200);
layer.width = 400;
var cursors = this.input.keyboard.createCursorKeys();
}
function update (time, delta)
{
// controls.update(delta);
}